On Tue, 13 Dec 2022 12:12:19 +0000
Artur Tamm <artur.tamm.85@gmail.com> wrote:
> Hi,
>
> It seems that the game is a binary blob and requires some older libraries.
> Have you installed some 32bit libraries. You can check what you need with
> 'ldd some_binary'. For 32bit libraries you might want to use 'abi_x86_32'
> for the needed libraries or enable it globlly in make.conf and then
> recompile everything.
I do have some 32bit games I'll be trying to run but I haven't looked at that yet. This is a 64bit quakespasm (as far as I know).
This is what ldd has to say about quakespasm..
alan@irondust:~$ ldd /usr/bin/quakespasm
linux-vdso.so.1 (0x00007ffe7b188000)
libm.so.6 => /lib64/libm.so.6 (0x00007f7f78f90000)
libOpenGL.so.0 => /usr/lib64/libOpenGL.so.0 (0x00007f7f78f64000)
libvorbisfile.so.3 => /usr/lib64/libvorbisfile.so.3 (0x00007f7f78f5a000)
libvorbis.so.0 => /usr/lib64/libvorbis.so.0 (0x00007f7f78f2c000)
libogg.so.0 => /usr/lib64/libogg.so.0 (0x00007f7f78f21000)
libmad.so.0 => /usr/lib64/libmad.so.0 (0x00007f7f78efe000)
libSDL2-2.0.so.0 => /usr/lib64/libSDL2-2.0.so.0 (0x00007f7f78882000)
libc.so.6 => /lib64/libc.so.6 (0x00007f7f786b4000)
/lib64/ld-linux-x86-64.so.2 (0x00007f7f79085000)
libGLdispatch.so.0 => /usr/lib64/libGLdispatch.so.0 (0x00007f7f785fc000)
libasound.so.2 => /usr/lib64/libasound.so.2 (0x00007f7f7850f000)
libpulse.so.0 => /usr/lib64/libpulse.so.0 (0x00007f7f784b9000)
libX11.so.6 => /usr/lib64/libX11.so.6 (0x00007f7f78377000)
libXext.so.6 => /usr/lib64/libXext.so.6 (0x00007f7f78360000)
libXcursor.so.1 => /usr/lib64/libXcursor.so.1 (0x00007f7f78353000)
libXi.so.6 => /usr/lib64/libXi.so.6 (0x00007f7f7833f000)
libXfixes.so.3 => /usr/lib64/libXfixes.so.3 (0x00007f7f78336000)
libXrandr.so.2 => /usr/lib64/libXrandr.so.2 (0x00007f7f78329000)
libpulsecommon-16.1.so => /usr/lib64/pulseaudio/libpulsecommon-16.1.so (0x00007f7f7829f000)
libdbus-1.so.3 => /usr/lib64/libdbus-1.so.3 (0x00007f7f78252000)
libxcb.so.1 => /usr/lib64/libxcb.so.1 (0x00007f7f78228000)
libXrender.so.1 => /usr/lib64/libXrender.so.1 (0x00007f7f7821b000)
libsndfile.so.1 => /usr/lib64/libsndfile.so.1 (0x00007f7f781a5000)
libasyncns.so.0 => /usr/lib64/libasyncns.so.0 (0x00007f7f7819d000)
libXau.so.6 => /usr/lib64/libXau.so.6 (0x00007f7f78198000)
libXdmcp.so.6 => /usr/lib64/libXdmcp.so.6 (0x00007f7f78190000)
libbsd.so.0 => /usr/lib64/libbsd.so.0 (0x00007f7f78179000)
libmd.so.0 => /usr/lib64/libmd.so.0 (0x00007f7f7816c000)
alan@irondust:~$
Everything there looks good to me. I have since built darkplaces and have a similar experience with that.
There must be some detail in the works that I am missing.
I appreciate your input.