From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: from lists.gentoo.org (pigeon.gentoo.org [208.92.234.80]) by finch.gentoo.org (Postfix) with ESMTP id 7C4431381F3 for ; Sat, 5 Oct 2013 10:56:44 +0000 (UTC) Received: from pigeon.gentoo.org (localhost [127.0.0.1]) by pigeon.gentoo.org (Postfix) with SMTP id 27426E0B77; Sat, 5 Oct 2013 10:56:40 +0000 (UTC) Received: from mail-bk0-f45.google.com (mail-bk0-f45.google.com [209.85.214.45]) (using TLSv1 with cipher ECDHE-RSA-RC4-SHA (128/128 bits)) (No client certificate requested) by pigeon.gentoo.org (Postfix) with ESMTPS id E8355E0807 for ; Sat, 5 Oct 2013 10:56:38 +0000 (UTC) Received: by mail-bk0-f45.google.com with SMTP id mx11so1965628bkb.32 for ; Sat, 05 Oct 2013 03:56:37 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=googlemail.com; s=20120113; h=message-id:date:from:user-agent:mime-version:to:subject:references :in-reply-to:content-type:content-transfer-encoding; bh=kuTJ0tTnWkEERqRAR/qqbCkQjJMJLFR0aClW982Oxm8=; b=UANdoHwkq0AyxHJo/4FT6uaaB/hjFF1hrDyxw4FdQQalvdgB8O3yvOlGNR8GwxPEjp 8wayo0HbFXRU6ZsUNopITAQIZVTmv2cbUaThr39rTsv+iFidj+TMC4ckGeWlWJYZHjQr qJPZMb+7Kd8sD2BIaaR+0YIxuCmDdm0fSvFP2vUzpOru/uJcFhJadAT1go4FX8QsTe5l KZHtTCLnG1bu6KAXcXfNTEGFZvwjUXELdJcZKQMg5fMbFViGqw9nSRMXSGhQuXTeQnip eTqgods0xCpJMS3w10SP9FGFM7SM4aHhGQObQXkW3telFWfhfFeAyL4dojBjMwg0fvu5 lSrQ== X-Received: by 10.204.60.66 with SMTP id o2mr17477847bkh.22.1380970597459; Sat, 05 Oct 2013 03:56:37 -0700 (PDT) Received: from [192.168.178.21] (p3E9E6B25.dip0.t-ipconnect.de. [62.158.107.37]) by mx.google.com with ESMTPSA id b7sm10803043bkg.1.1969.12.31.16.00.00 (version=TLSv1 cipher=ECDHE-RSA-RC4-SHA bits=128/128); Sat, 05 Oct 2013 03:56:37 -0700 (PDT) Message-ID: <524FF063.2@googlemail.com> Date: Sat, 05 Oct 2013 12:56:35 +0200 From: Volker Armin Hemmann User-Agent: Mozilla/5.0 (X11; Linux x86_64; rv:24.0) Gecko/20100101 Thunderbird/24.0 Precedence: bulk List-Post: List-Help: List-Unsubscribe: List-Subscribe: List-Id: Gentoo Linux mail X-BeenThere: gentoo-user@lists.gentoo.org Reply-to: gentoo-user@lists.gentoo.org MIME-Version: 1.0 To: gentoo-user@lists.gentoo.org Subject: Re: [gentoo-user] Mantle Open source GPU engine References: <20131004160437.GJ10604@server> <524F150B.3000001@gmail.com> <20131004205334.GM10604@server> In-Reply-To: <20131004205334.GM10604@server> Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-Archives-Salt: ae781081-31ec-47fb-add9-6c9e538e241e X-Archives-Hash: 1d11f37f0806e5770a69ffcd60fdb550 Am 04.10.2013 22:53, schrieb Bruce Hill: > On Fri, Oct 04, 2013 at 09:20:43PM +0200, Alan McKinnon wrote: >>> computer gaming (yawn)... >> >> Think again. >> >> What is the driving force behind all the super-duper performance >> hardware you have right now? >> >> Gaming. >> >> What is the GPU capable of achieving when parallelized? Well, graphics >> rendering is highly parallelizable and nowadays you see it in render >> farms and Top500 supercomputers. But those didn;t fund it, so what did? >> >> Graphics cards sold to gamers. >> >> Graphics cards for gamers are probably the only thing left really >> keeping the pc market as such going. Yes, there are still millions of >> them on corporate desktops but that is a cut-throat market and at >> what-tiny-number-of-bucks a pop? Bread and butter money, it keeps things >> ticking over and pays the rent. But gamers pay for the bling. >> >> Almost ever awesome performance gain in the last 10 years at least that >> you see in commercial products were driven in whole or in part by the >> primary high performance market - gamers. >> >> Personally, I don't like games much and don't play them much. OK, I >> don't play them at all. But the market they make up - that's different. >> Those egg-heads are very important > See previous reply in thread to James. This one was not threaded, but rather, > a reply to the OP, so it makes it look as if you haven't read the thread. > > I played one computer game one day in 1990. Lost that entire day to that > stupid game, and never played again. Except...one time for a few hours with a > new friend the second year living in China. He wanted me to play NFS. After > playing a few races with him, I explained that we do this with _real_cars_ on > _real_roads_ in _real_life_ "back in America". It developed from the days of > moonshining, and your car (and you as a driver) weren't anything if you > couldn't outrun the local cops. ;) what, with your stupid 55mph speed limit?