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* [gentoo-dev] use GGZ?
@ 2002-04-16 15:47 Terje Kvernes
  2002-04-16 17:06 ` Thilo Bangert
  0 siblings, 1 reply; 5+ messages in thread
From: Terje Kvernes @ 2002-04-16 15:47 UTC (permalink / raw
  To: gentoo-dev

  the GGZ is the "Gnu Gaming Zone" which has its homepage at
  sourceforge: <url: http://ggz.sourceforge.net >.  the current
  release (0.0.5) supports 17 games, of which a quite a few are
  well-known external games such as FreeCiv, BzFlag, TEG and X-Tux.
  now, for these games one needs to build with the ggz-libraries to
  get support for GGZ.

  I've been working on some GGZ-packages for a week or so, and I'm
  nearly done.  the libraries and server are done, the GTK
  applications are done (with some odd problems, but they are bugs in
  the general code it seems).  the KDE stuff is still broken, and I
  might wait for the KDE3 port which is a week or two away.

  now, the problem is the external games.  I think it would be rather
  nifty and cool if they got GGZ-support since they're in portage
  already, but this would require patching some games and just
  building with special parameters on others.  but, it is not in the
  nature of Gentoo to require GGZ for freeciv now, is it?  :)

  I don't really see how this can be achieved nicely without adding
  (yet) another USE-flag.   comments anyone?

  oh, I have gbatnav (battleship-clone for Gnome) all done, but I
  won't submit it before one decides about the USE flag, since gbatnav
  supports GGZ.  :)

-- 
Terje


^ permalink raw reply	[flat|nested] 5+ messages in thread

* Re: [gentoo-dev] use GGZ?
  2002-04-16 15:47 [gentoo-dev] use GGZ? Terje Kvernes
@ 2002-04-16 17:06 ` Thilo Bangert
  2002-04-16 18:03   ` Terje Kvernes
  2002-04-22 23:26   ` Terje Kvernes
  0 siblings, 2 replies; 5+ messages in thread
From: Thilo Bangert @ 2002-04-16 17:06 UTC (permalink / raw
  To: gentoo-dev

On Tuesday, 16. April 2002 17:47, you wrote:
>   the GGZ is the "Gnu Gaming Zone" which has its homepage at
>   sourceforge: <url: http://ggz.sourceforge.net >.  the current
>   release (0.0.5) supports 17 games, of which a quite a few are
>   well-known external games such as FreeCiv, BzFlag, TEG and X-Tux.
>   now, for these games one needs to build with the ggz-libraries to
>   get support for GGZ.
>
>   I've been working on some GGZ-packages for a week or so, and I'm
>   nearly done.  the libraries and server are done, the GTK
>   applications are done (with some odd problems, but they are bugs in
>   the general code it seems).  the KDE stuff is still broken, and I
>   might wait for the KDE3 port which is a week or two away.
>
>   now, the problem is the external games.  I think it would be rather
>   nifty and cool if they got GGZ-support since they're in portage
>   already, but this would require patching some games and just
>   building with special parameters on others.  but, it is not in the
>   nature of Gentoo to require GGZ for freeciv now, is it?  :)
>
>   I don't really see how this can be achieved nicely without adding
>   (yet) another USE-flag.   comments anyone?
>

sounds like a real reason to incorporate another use flag - this is 
what they are for. make sure you have a good description for 
/usr/portage/profiles/use.desc ready...

looking forward to the result

-- 
regards
Thilo


^ permalink raw reply	[flat|nested] 5+ messages in thread

* Re: [gentoo-dev] use GGZ?
  2002-04-16 17:06 ` Thilo Bangert
@ 2002-04-16 18:03   ` Terje Kvernes
  2002-04-22 23:26   ` Terje Kvernes
  1 sibling, 0 replies; 5+ messages in thread
From: Terje Kvernes @ 2002-04-16 18:03 UTC (permalink / raw
  To: gentoo-dev

Thilo Bangert <bangert@gentoo.org> writes:

> On Tuesday, 16. April 2002 17:47, you wrote:

  [ snippage ]

> > I don't really see how this can be achieved nicely without adding
> > (yet) another USE-flag.  comments anyone?
> 
> sounds like a real reason to incorporate another use flag - this is
> what they are for. 

  oki.

> make sure you have a good description for
> /usr/portage/profiles/use.desc ready...

"ggz  -  Adds support for the Gnu Gaming Zone <url: http://ggz.sourceforge.net >"

  or so?
 
> looking forward to the result

  unless anyone starts to object during the next day or so I'll dump
  my ggz-related ebuilds into bugzilla.  this will be something like
  the baselibs, client-libs, server, clients, internal games and some
  external stuff.  I'll try to upload them in a nice order and spell
  out all dependencies. 

-- 
Terje


^ permalink raw reply	[flat|nested] 5+ messages in thread

* Re: [gentoo-dev] use GGZ?
  2002-04-16 17:06 ` Thilo Bangert
  2002-04-16 18:03   ` Terje Kvernes
@ 2002-04-22 23:26   ` Terje Kvernes
  2002-04-22 23:58     ` Terje Kvernes
  1 sibling, 1 reply; 5+ messages in thread
From: Terje Kvernes @ 2002-04-22 23:26 UTC (permalink / raw
  To: gentoo-dev

Thilo Bangert <bangert@gentoo.org> writes:

> On Tuesday, 16. April 2002 17:47, you wrote:

  [ ... ]

> > now, the problem is the external games.  I think it would be
> > rather nifty and cool if they got GGZ-support since they're in
> > portage already, but this would require patching some games and
> > just building with special parameters on others.  but, it is not
> > in the nature of Gentoo to require GGZ for freeciv now, is it?  :)
> >
> > I don't really see how this can be achieved nicely without adding
> > (yet) another USE-flag.  comments anyone?
> 
> sounds like a real reason to incorporate another use flag - this is
> what they are for. make sure you have a good description for
> /usr/portage/profiles/use.desc ready...
> 
> looking forward to the result

  sorry for the delay, I got caught up patching portage.  *grin*

  I am about to submit the following ebuilds though:

dev-libs/libggz-0.0.5
dev-libs/ggz-client-libs-0.0.5
app-games/ggz-server-0.0.5
app-games/ggz-txt-client-0.0.5
app-games/ggz-gtk-client-0.0.5
app-games/ggz-gtk-games-0.0.5

  the dependencies are somewhat obvious, but I'm wondering on how to
  submit this?  making 6 ebuild bugs in bugzilla is something I can do
  if that is the preferred way of doing such a batch, or I can tarball
  them.  or something.  also, should I assign this to anyone in
  particular?

  I have some problems with the KDE-ebuilds, I'll make a thread on
  their own for that though.  hopefully they'll come along as well.
  and there are some weird bugs in the gtk-games, but, *cough* version
  0.0.5.  oh well.  :)

-- 
Terje


^ permalink raw reply	[flat|nested] 5+ messages in thread

* Re: [gentoo-dev] use GGZ?
  2002-04-22 23:26   ` Terje Kvernes
@ 2002-04-22 23:58     ` Terje Kvernes
  0 siblings, 0 replies; 5+ messages in thread
From: Terje Kvernes @ 2002-04-22 23:58 UTC (permalink / raw
  To: gentoo-dev

Terje Kvernes <terjekv@math.uio.no> writes:

> I am about to submit the following ebuilds though:
> 
> dev-libs/libggz-0.0.5
> dev-libs/ggz-client-libs-0.0.5
> app-games/ggz-server-0.0.5
> app-games/ggz-txt-client-0.0.5
> app-games/ggz-gtk-client-0.0.5
> app-games/ggz-gtk-games-0.0.5
> 
> the dependencies are somewhat obvious, but I'm wondering on how to
> submit this?  making 6 ebuild bugs in bugzilla is something I can do
> if that is the preferred way of doing such a batch, or I can tarball
> them.  or something.  also, should I assign this to anyone in
> particular?

  also, if I submit app-games/gbatnav I'll need to get the ggz USE
  flag merged as well.  how do I go about doing that?  the use-flag is
  slightly pointless if ggz-client-libs and lib-ggz don't get into
  portage.  I have a feeling I'm going to spend some time
  point-and-clicking in bugzilla.  :)

-- 
Terje


^ permalink raw reply	[flat|nested] 5+ messages in thread

end of thread, other threads:[~2002-04-22 23:58 UTC | newest]

Thread overview: 5+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2002-04-16 15:47 [gentoo-dev] use GGZ? Terje Kvernes
2002-04-16 17:06 ` Thilo Bangert
2002-04-16 18:03   ` Terje Kvernes
2002-04-22 23:26   ` Terje Kvernes
2002-04-22 23:58     ` Terje Kvernes

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