* Re: [gentoo-dev] [Gentoo Phoenix] recruitment process
2010-04-05 16:07 ` Jon Portnoy
@ 2010-04-05 16:50 ` George Prowse
2010-04-05 17:57 ` Jon Portnoy
2010-04-05 18:26 ` Zeerak Mustafa Waseem
2010-04-05 18:51 ` [gentoo-dev] " Nathan Zachary
2 siblings, 1 reply; 17+ messages in thread
From: George Prowse @ 2010-04-05 16:50 UTC (permalink / raw
To: gentoo-dev
On 05/04/2010 17:07, Jon Portnoy wrote:
> On Mon, Apr 05, 2010 at 08:50:49AM +0300, Eray Aslan wrote:
>> Just replying randomly.
>>
>> On 05.04.2010 04:33, Tobias Heinlein wrote:
>>> I think this is a good starting point to get rid of the "some important
>>> questions are too hard to answer" dilemma that can be implemented
>>> relatively fast. On top of that I like Sebastian's idea to order the
>>> quizzes by difficulty -- this means just ordering by the categories I
>>> just mentioned would be sufficient: 1 first, then 2, then 3.
>>
>> I am not against this idea but frankly, I do not understand what is so
>> demotivating about the ebuild quiz. If you get demotivated because of a
>> single exam, perhaps the problem is with the motivation and not with the
>> exam itself. I took the published quiz just for the fun of it and to
>> see where I missed. It is not that long.
>>
>
> Agreed...
>
> I've been following this discussion with mixed feelings. When we
> originally began using the quiz system the idea was simply to try
> to force new developers to RTFM -- and I was not such a fan of the
> entire concept (as I recall, the quizzes were a "suggestion" from Daniel).
>
> As it turns out, the quiz system has repeatedly proven itself useful
> in another way: developers who whine/bitch/moan and are hesitant to
> even attempt to complete the quizzes often turn out to be bitchy,
> unmotivated, or unpleasant developers. I don't want to name any names,
> but I've seen this often.
>
> IMO, those "boring" "too much like high school" quizzes serve one
> extremely valuable function: finding out up front who's a team player
> (or at least willing to do something mildly unpleasant for the
> Greater Good)
>
> If that's causing potential devs to drop out... perhaps the system is
> working as it should? :)
>
That assumes the system is working perfectly and the whole fact that we
are having this discussion would go against that.
From what i've read in the community, lots of people would have no
problems helping out maintaining packages, they just don't want the
baggage that comes with it.
You could say they're lazy or they're not the "type of developers you
want" but at the end of the day they're just different developers, most
of whom probably just want to make sure the packages they like are in
the tree and updated.
^ permalink raw reply [flat|nested] 17+ messages in thread
* Re: [gentoo-dev] [Gentoo Phoenix] recruitment process
2010-04-05 16:50 ` George Prowse
@ 2010-04-05 17:57 ` Jon Portnoy
2010-04-05 18:28 ` Denis Dupeyron
0 siblings, 1 reply; 17+ messages in thread
From: Jon Portnoy @ 2010-04-05 17:57 UTC (permalink / raw
To: gentoo-dev
On Mon, Apr 05, 2010 at 05:50:49PM +0100, George Prowse wrote:
> That assumes the system is working perfectly and the whole fact that
> we are having this discussion would go against that.
>
> From what i've read in the community, lots of people would have no
> problems helping out maintaining packages, they just don't want the
> baggage that comes with it.
>
> You could say they're lazy or they're not the "type of developers
> you want" but at the end of the day they're just different
> developers, most of whom probably just want to make sure the
> packages they like are in the tree and updated.
Which is all well and good -- the "you wrote some ebuilds so here's
your commit privs and @gentoo.org" approach to recruitment worked great
when Gentoo had a few dozen developers.
Today QA is a bit more important, and development is often rather more
complex than "new version, bump the ebuild" -- it's important that new
developers have a firm understanding of ebuild complexities.
I have no dog in this fight, I don't even like resurfacing to post to -dev.
Just here to offer some insight on why we originally kept the quiz system.
^ permalink raw reply [flat|nested] 17+ messages in thread
* Re: [gentoo-dev] [Gentoo Phoenix] recruitment process
2010-04-05 17:57 ` Jon Portnoy
@ 2010-04-05 18:28 ` Denis Dupeyron
0 siblings, 0 replies; 17+ messages in thread
From: Denis Dupeyron @ 2010-04-05 18:28 UTC (permalink / raw
To: gentoo-dev
On Mon, Apr 5, 2010 at 11:57 AM, Jon Portnoy <avenj@eris.oppresses.us> wrote:
> Which is all well and good -- the "you wrote some ebuilds so here's
> your commit privs and @gentoo.org" approach to recruitment worked great
> when Gentoo had a few dozen developers.
>
> Today QA is a bit more important, and development is often rather more
> complex than "new version, bump the ebuild" -- it's important that new
> developers have a firm understanding of ebuild complexities.
That's a very important point. On one side there are developers and
would-be developers who want an easier way to recruit people. Most
ideas revolve around lowering the technical/social barriers. On the
other side there's QA and a bunch of other developers who want fewer
people screwing up the tree. Those are proponents of being stricter
during the recruiting process (i.e. in the end recruiting fewer
people) and firing more devs.
None of them though help the poor guys in the middle. Those are the
recruiters who could swing completely one way or the other for
simplicity, or be more subtle and try and make the best out of the
situation and resources.
When you're all done barking, and in case you really consider helping
here are two things you can do:
- join the recruiters
- actually *mentor* people to become developers. And by that I don't
mean passing them your quiz answers, but really training them and
preparing them to become good and well behaved developers. When people
ask me how to go about that my usual answer is do as you were teaching
your son/little brother how to fly fish (or replace fly fishing with
what you do best). Start from the start, progress from there, don't
overlook any aspect of the art (there's more to being a dev than
writing ebuilds), and be ready to spend hours explaining and
re-explaining. If your recruit doesn't get it then it can only be your
fault, so try harder.
Before you replace/change a system you should first try and make it work.
> II don't even like resurfacing to post to -dev.
> Just here to offer some insight on why we originally kept the quiz system.
Hi Jon, long time no see. Thanks for doing that.
Denis.
^ permalink raw reply [flat|nested] 17+ messages in thread
* Re: [gentoo-dev] [Gentoo Phoenix] recruitment process
2010-04-05 16:07 ` Jon Portnoy
2010-04-05 16:50 ` George Prowse
@ 2010-04-05 18:26 ` Zeerak Mustafa Waseem
2010-04-05 17:35 ` Petteri Räty
2010-04-06 2:16 ` Jorge Manuel B. S. Vicetto
2010-04-05 18:51 ` [gentoo-dev] " Nathan Zachary
2 siblings, 2 replies; 17+ messages in thread
From: Zeerak Mustafa Waseem @ 2010-04-05 18:26 UTC (permalink / raw
To: gentoo-dev
[-- Attachment #1: Type: text/plain, Size: 3151 bytes --]
On Mon, Apr 05, 2010 at 04:07:01PM +0000, Jon Portnoy wrote:
> On Mon, Apr 05, 2010 at 08:50:49AM +0300, Eray Aslan wrote:
> > Just replying randomly.
> >
> > On 05.04.2010 04:33, Tobias Heinlein wrote:
> > > I think this is a good starting point to get rid of the "some important
> > > questions are too hard to answer" dilemma that can be implemented
> > > relatively fast. On top of that I like Sebastian's idea to order the
> > > quizzes by difficulty -- this means just ordering by the categories I
> > > just mentioned would be sufficient: 1 first, then 2, then 3.
> >
> > I am not against this idea but frankly, I do not understand what is so
> > demotivating about the ebuild quiz. If you get demotivated because of a
> > single exam, perhaps the problem is with the motivation and not with the
> > exam itself. I took the published quiz just for the fun of it and to
> > see where I missed. It is not that long.
> >
>
> Agreed...
>
> I've been following this discussion with mixed feelings. When we
> originally began using the quiz system the idea was simply to try
> to force new developers to RTFM -- and I was not such a fan of the
> entire concept (as I recall, the quizzes were a "suggestion" from Daniel).
>
> As it turns out, the quiz system has repeatedly proven itself useful
> in another way: developers who whine/bitch/moan and are hesitant to
> even attempt to complete the quizzes often turn out to be bitchy,
> unmotivated, or unpleasant developers. I don't want to name any names,
> but I've seen this often.
>
> IMO, those "boring" "too much like high school" quizzes serve one
> extremely valuable function: finding out up front who's a team player
> (or at least willing to do something mildly unpleasant for the
> Greater Good)
>
> If that's causing potential devs to drop out... perhaps the system is
> working as it should? :)
>
There should be a process of weeding out developers that bitch and/or whine, but if most of the teams are understaffed then there has to be done something about it.
The way I see it there are two options:
a) Scale down the size of the operation, reduce packages offered, and if there are more packages wanted, let the users maintain them.
b) Look at an effective way of making the process of become a developer (and being a developer for that matter) more attractive.
The first option could be somewhat simple, we already have overlays so those could simply be used. The second option (which would be the best IMO) is a fair bit harder. The first thing that needs to be done is find out why people don't want to become developers. I've heard a few users mention the quiz, but it seems that the thing keeping most people away from becoming developers are all the flame wars that have occured, and the fact that it (to us users) seems like the council isn't doing much of anything about it.
So while I believe that improving (and/or updating) the recruitment process is important, I think there would be more success if it seemed like a nice place to be a part of, and that bad behaviour is dealt with.
--
Zeerak Waseem
[-- Attachment #2: Type: application/pgp-signature, Size: 490 bytes --]
^ permalink raw reply [flat|nested] 17+ messages in thread
* Re: [gentoo-dev] [Gentoo Phoenix] recruitment process
2010-04-05 18:26 ` Zeerak Mustafa Waseem
@ 2010-04-05 17:35 ` Petteri Räty
2010-04-06 2:16 ` Jorge Manuel B. S. Vicetto
1 sibling, 0 replies; 17+ messages in thread
From: Petteri Räty @ 2010-04-05 17:35 UTC (permalink / raw
To: gentoo-dev
[-- Attachment #1: Type: text/plain, Size: 1044 bytes --]
On 04/05/2010 09:26 PM, Zeerak Mustafa Waseem wrote:
>
> The first option could be somewhat simple, we already have overlays
> so those could simply be used. The second option (which would be the
> best IMO) is a fair bit harder. The first thing that needs to be done
> is find out why people don't want to become developers. I've heard a
> few users mention the quiz, but it seems that the thing keeping most
> people away from becoming developers are all the flame wars that have
> occured, and the fact that it (to us users) seems like the council
> isn't doing much of anything about it. So while I believe that
> improving (and/or updating) the recruitment process is important, I
> think there would be more success if it seemed like a nice place to
> be a part of, and that bad behaviour is dealt with.
>
Developers are not required to be subscribed to any of the mailing lists
where the huge threads happen so if they want they can just ignore them
and go about maintaining their packages.
Regards,
Petteri
[-- Attachment #2: OpenPGP digital signature --]
[-- Type: application/pgp-signature, Size: 900 bytes --]
^ permalink raw reply [flat|nested] 17+ messages in thread
* Re: [gentoo-dev] [Gentoo Phoenix] recruitment process
2010-04-05 18:26 ` Zeerak Mustafa Waseem
2010-04-05 17:35 ` Petteri Räty
@ 2010-04-06 2:16 ` Jorge Manuel B. S. Vicetto
2010-04-06 13:28 ` [gentoo-dev] " Duncan
1 sibling, 1 reply; 17+ messages in thread
From: Jorge Manuel B. S. Vicetto @ 2010-04-06 2:16 UTC (permalink / raw
To: gentoo-dev
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
On 05-04-2010 18:26, Zeerak Mustafa Waseem wrote:
> On Mon, Apr 05, 2010 at 04:07:01PM +0000, Jon Portnoy wrote:
> There should be a process of weeding out developers that bitch and/or whine, but if most of the teams are understaffed then there has to be done something about it.
> The way I see it there are two options:
> a) Scale down the size of the operation, reduce packages offered, and if there are more packages wanted, let the users maintain them.
> b) Look at an effective way of making the process of become a developer (and being a developer for that matter) more attractive.
>
> The first option could be somewhat simple, we already have overlays so those could simply be used. The second option (which would be the best IMO) is a fair bit harder. The first thing that needs to be done is find out why people don't want to become developers. I've heard a few users mention the quiz, but it seems that the thing keeping most people away from becoming developers are all the flame wars that have occured, and the fact that it (to us users) seems like the council isn't doing much of anything about it.
> So while I believe that improving (and/or updating) the recruitment process is important, I think there would be more success if it seemed like a nice place to be a part of, and that bad behaviour is dealt with.
The Council has a very important role in Gentoo, but if everyone keeps
turning to them to do everything, nothing will get done and they'll get
swamped trying to do anything.
Bad behaviour in the mailing lists is something that all of us have an
obligation to prevent and help fix - including every developer and all
interested community members. If and when someone violates Gentoo's Code
of Conduct[1] and or exhibits a repetitive abrasive behaviour, please
contact either the User Relations[2] or the Developer Relations[3] teams
in case of an user or a developer.
As Petteri already replied, developers who chose to focus in their
"corner" are free to ignore most of the mailing lists and have no
requirement to participate or even read the flames. In other words, if
you'd like to become a developer but have kept away because of the
flames, don't worry as you don't have to get involved on them.
However and despite all the recent complaints about flames in the
mailing lists, as someone that has been following the mailing lists for
a while, the amount and level of flames has been substantially reduced
in the last 2 years or so. We still have flames, but nothing like we
used to have before. Also noteworthy, the number of people involved in
the flames is very small and the majority is well known.
[1] - http://www.gentoo.org/proj/en/council/coc.xml
[2] - http://www.gentoo.org/proj/en/userrel/
[3] - http://www.gentoo.org/proj/en/devrel/
- --
Regards,
Jorge Vicetto (jmbsvicetto) - jmbsvicetto at gentoo dot org
Gentoo- forums / Userrel / Devrel / KDE / Elections
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v2.0.14 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
iQIcBAEBAgAGBQJLupmUAAoJEC8ZTXQF1qEPXzgQAISLb1K8s4Fa2ORYK4+Lef/Y
YeAYiM5xzNPl6kTi6rJF1IoQwDuaS0G/YfRRtzDYeibcYBE0GLVQL0cAyQDTF371
EvgQblvMpTpay8hiNmtdNAb0X6Bm5WUhZoTeY+ayrh6Yih+cniGP5K+zP70550vQ
vvI0y9AdebwZzWrjedeEkUutaxNoBrED7IOfdixDpgD2110NuRcBHpdiBqen0exr
Q2iBdG2ynfdEzYyYAgGHvHcjibtlboLe9DWkQ/APW5uOJHCt0M5QW8HtF7eaPvNf
DS27KNwzoV1VLKxSD5I6cLFz5+NTikI7htZrxqvqjJx0zdk3X+whDOZBXT+7Amv3
2Jaiym4VCsmVXu2hWtZTlbhh0hp07ybx3NmLqNiRkNXX2636A5dCg6fwAUy/CC/g
bmCIMtkTe7oXj+m23AVB1tU5zQuaBMhuV6BucRl3on2bAkSr53Hg0dFbGwwCdiMc
FDULTNrXI1c1P5AKrqFWY6wHj6HW+m6rOVPowXHkuMEmde+T152jci0XYVOCj4v4
YjwKvDyQphk2rzb4S7hLTHpiMIzmM3cbt2/u0zfeviRkMueeT+zfIl8PMi3IN+5W
fvwbTPEq3Eh1JfEaTDDhcYXeIZjrLFx1Es2MYgBKOVzRXCZm9z1Lm15A0LgjpP9O
e09KPDVHG33o/pVc/pqA
=AdOw
-----END PGP SIGNATURE-----
^ permalink raw reply [flat|nested] 17+ messages in thread
* [gentoo-dev] Re: [Gentoo Phoenix] recruitment process
2010-04-06 2:16 ` Jorge Manuel B. S. Vicetto
@ 2010-04-06 13:28 ` Duncan
2010-04-06 16:16 ` Denis Dupeyron
0 siblings, 1 reply; 17+ messages in thread
From: Duncan @ 2010-04-06 13:28 UTC (permalink / raw
To: gentoo-dev
Jorge Manuel B. S. Vicetto posted on Tue, 06 Apr 2010 02:16:52 +0000 as
excerpted:
> However and
> despite all the recent complaints about flames in the mailing lists, as
> someone that has been following the mailing lists for a while, the
> amount and level of flames has been substantially reduced in the last 2
> years or so. We still have flames, but nothing like we used to have
> before.
Yes. And thanks to all participants who've helped make and keep it that
way. =:^)
But while I don't do IRC, from various hints I've seen here, that hasn't
necessarily been the case there. I'm not making a judgement of whether
that's good or bad and am only going on various asides I've seen here
because as I said, I don't do IRC, but that's the impression I've gotten.
--
Duncan - List replies preferred. No HTML msgs.
"Every nonfree program has a lord, a master --
and if you use the program, he is your master." Richard Stallman
^ permalink raw reply [flat|nested] 17+ messages in thread
* Re: [gentoo-dev] Re: [Gentoo Phoenix] recruitment process
2010-04-06 13:28 ` [gentoo-dev] " Duncan
@ 2010-04-06 16:16 ` Denis Dupeyron
0 siblings, 0 replies; 17+ messages in thread
From: Denis Dupeyron @ 2010-04-06 16:16 UTC (permalink / raw
To: gentoo-dev
On Tue, Apr 6, 2010 at 7:28 AM, Duncan <1i5t5.duncan@cox.net> wrote:
> But while I don't do IRC, from various hints I've seen here, that hasn't
> necessarily been the case there. I'm not making a judgement of whether
> that's good or bad and am only going on various asides I've seen here
> because as I said, I don't do IRC, but that's the impression I've gotten.
There's something to be said about not trusting hearsay, and also
about not talking about something you haven't witnessed yourself. In
other words it looks like you might have wasted an opportunity to shut
up.
Denis.
^ permalink raw reply [flat|nested] 17+ messages in thread
* Re: [gentoo-dev] [Gentoo Phoenix] recruitment process
2010-04-05 16:07 ` Jon Portnoy
2010-04-05 16:50 ` George Prowse
2010-04-05 18:26 ` Zeerak Mustafa Waseem
@ 2010-04-05 18:51 ` Nathan Zachary
2010-04-05 18:59 ` Denis Dupeyron
2010-04-07 17:35 ` Markos Chandras
2 siblings, 2 replies; 17+ messages in thread
From: Nathan Zachary @ 2010-04-05 18:51 UTC (permalink / raw
To: gentoo-dev
[-- Attachment #1: Type: text/plain, Size: 2739 bytes --]
On 05/04/10 11:07, Jon Portnoy wrote:
> On Mon, Apr 05, 2010 at 08:50:49AM +0300, Eray Aslan wrote:
>
>> Just replying randomly.
>>
>> On 05.04.2010 04:33, Tobias Heinlein wrote:
>>
>>> I think this is a good starting point to get rid of the "some important
>>> questions are too hard to answer" dilemma that can be implemented
>>> relatively fast. On top of that I like Sebastian's idea to order the
>>> quizzes by difficulty -- this means just ordering by the categories I
>>> just mentioned would be sufficient: 1 first, then 2, then 3.
>>>
>> I am not against this idea but frankly, I do not understand what is so
>> demotivating about the ebuild quiz. If you get demotivated because of a
>> single exam, perhaps the problem is with the motivation and not with the
>> exam itself. I took the published quiz just for the fun of it and to
>> see where I missed. It is not that long.
>>
>>
> Agreed...
>
> I've been following this discussion with mixed feelings. When we
> originally began using the quiz system the idea was simply to try
> to force new developers to RTFM -- and I was not such a fan of the
> entire concept (as I recall, the quizzes were a "suggestion" from Daniel).
>
> As it turns out, the quiz system has repeatedly proven itself useful
> in another way: developers who whine/bitch/moan and are hesitant to
> even attempt to complete the quizzes often turn out to be bitchy,
> unmotivated, or unpleasant developers. I don't want to name any names,
> but I've seen this often.
>
> IMO, those "boring" "too much like high school" quizzes serve one
> extremely valuable function: finding out up front who's a team player
> (or at least willing to do something mildly unpleasant for the
> Greater Good)
>
> If that's causing potential devs to drop out... perhaps the system is
> working as it should? :)
>
>
My problem with the quizzes is not that they have to be done, but rather
the way they are structured. I have read through the dev manual (which
is excellent in explaining some things, and a little rough in others),
but it would be much more enlightening to me to work on creating ebuilds
while working one-on-one with a mentor. For instance, in a recent
ebuild I wrote, the application installed successfully but yielded
sandbox errors. By jumping on IRC and chatting with a few people, I
readily found a solution to that problem. Later, it was brought to my
attention that there were other problems with the ebuild. I would have
never known about these issues solely from the information presented in
the devmanual. Therefore, I think the most valuable aspect of the
recruitment process is "hands-on" time with ebuilds, commits, et cetera
WHILE working with a mentor.
--Zach
[-- Attachment #2: Type: text/html, Size: 3257 bytes --]
^ permalink raw reply [flat|nested] 17+ messages in thread
* Re: [gentoo-dev] [Gentoo Phoenix] recruitment process
2010-04-05 18:51 ` [gentoo-dev] " Nathan Zachary
@ 2010-04-05 18:59 ` Denis Dupeyron
2010-04-07 17:35 ` Markos Chandras
1 sibling, 0 replies; 17+ messages in thread
From: Denis Dupeyron @ 2010-04-05 18:59 UTC (permalink / raw
To: gentoo-dev
On Mon, Apr 5, 2010 at 12:51 PM, Nathan Zachary
<nathanzachary@gentoo.org> wrote:
> [...] but it
> would be much more enlightening to me to work on creating ebuilds while
> working one-on-one with a mentor.
The whole purpose of the training period between the ebuild quiz and
the end quiz (see [1]) is exactly this. If your mentor isn't doing
that with you then look for another one who will mentor your properly.
Don't blame the system when it's not used.
Denis.
[1] http://www.gentoo.org/proj/en/devrel/recruiters/mentor.xml
^ permalink raw reply [flat|nested] 17+ messages in thread
* Re: [gentoo-dev] [Gentoo Phoenix] recruitment process
2010-04-05 18:51 ` [gentoo-dev] " Nathan Zachary
2010-04-05 18:59 ` Denis Dupeyron
@ 2010-04-07 17:35 ` Markos Chandras
1 sibling, 0 replies; 17+ messages in thread
From: Markos Chandras @ 2010-04-07 17:35 UTC (permalink / raw
To: gentoo-dev
On Monday 05 April 2010 21:51:34 Nathan Zachary wrote:
> On 05/04/10 11:07, Jon Portnoy wrote:
> > On Mon, Apr 05, 2010 at 08:50:49AM +0300, Eray Aslan wrote:
> >> Just replying randomly.
> >>
> >> On 05.04.2010 04:33, Tobias Heinlein wrote:
> >>> I think this is a good starting point to get rid of the "some important
> >>> questions are too hard to answer" dilemma that can be implemented
> >>> relatively fast. On top of that I like Sebastian's idea to order the
> >>> quizzes by difficulty -- this means just ordering by the categories I
> >>> just mentioned would be sufficient: 1 first, then 2, then 3.
> >>
> >> I am not against this idea but frankly, I do not understand what is so
> >> demotivating about the ebuild quiz. If you get demotivated because of a
> >> single exam, perhaps the problem is with the motivation and not with the
> >> exam itself. I took the published quiz just for the fun of it and to
> >> see where I missed. It is not that long.
> >
> > Agreed...
> >
> > I've been following this discussion with mixed feelings. When we
> > originally began using the quiz system the idea was simply to try
> > to force new developers to RTFM -- and I was not such a fan of the
> > entire concept (as I recall, the quizzes were a "suggestion" from
> > Daniel).
> >
> > As it turns out, the quiz system has repeatedly proven itself useful
> > in another way: developers who whine/bitch/moan and are hesitant to
> > even attempt to complete the quizzes often turn out to be bitchy,
> > unmotivated, or unpleasant developers. I don't want to name any names,
> > but I've seen this often.
> >
> > IMO, those "boring" "too much like high school" quizzes serve one
> > extremely valuable function: finding out up front who's a team player
> > (or at least willing to do something mildly unpleasant for the
> > Greater Good)
> >
> > If that's causing potential devs to drop out... perhaps the system is
> > working as it should? :)
>
> My problem with the quizzes is not that they have to be done, but rather
> the way they are structured. I have read through the dev manual (which
> is excellent in explaining some things, and a little rough in others),
> but it would be much more enlightening to me to work on creating ebuilds
> while working one-on-one with a mentor. For instance, in a recent
> ebuild I wrote, the application installed successfully but yielded
> sandbox errors. By jumping on IRC and chatting with a few people, I
> readily found a solution to that problem. Later, it was brought to my
> attention that there were other problems with the ebuild. I would have
> never known about these issues solely from the information presented in
> the devmanual. Therefore, I think the most valuable aspect of the
> recruitment process is "hands-on" time with ebuilds, commits, et cetera
> WHILE working with a mentor.
>
> --Zach
This is why it is good to train "wanna-be" developers in our overlays.
Studying and blindly answering the quizzes is not enough. They have to work on
actuall ebuilds, dealing with as many eclasses as possible and handle all kind
of bugs in our bugzilla. In other words, recruitment must not be one-
dimensional but it has to cover all aspects of gentoo development
--
Markos Chandras (hwoarang)
Gentoo Linux Developer
Web: http://hwoarang.silverarrow.org
^ permalink raw reply [flat|nested] 17+ messages in thread