From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 20884 invoked by uid 1002); 18 Oct 2003 19:39:42 -0000 Mailing-List: contact gentoo-dev-help@gentoo.org; run by ezmlm Precedence: bulk List-Post: List-Help: List-Unsubscribe: List-Subscribe: List-Id: Gentoo Linux mail X-BeenThere: gentoo-dev@gentoo.org Received: (qmail 2633 invoked from network); 18 Oct 2003 19:39:41 -0000 Mime-Version: 1.0 (Apple Message framework v606) In-Reply-To: <1066483836.28203.13.camel@localhost> References: <1066483836.28203.13.camel@localhost> Content-Type: text/plain; charset=US-ASCII; format=flowed Message-Id: Content-Transfer-Encoding: 7bit From: Stroller Date: Sat, 18 Oct 2003 20:39:38 +0100 To: gentoo-dev@gentoo.org X-Mailer: Apple Mail (2.606) Subject: Re: [gentoo-dev] Enemy Territory ebuild X-Archives-Salt: 7235edf9-ead8-4f53-829a-c3aa11265c15 X-Archives-Hash: 46dfd8301a461624587b13bf09b8a7f9 On Oct 18, 2003, at 2:30 pm, Chris Gianelloni wrote: > I want to ask the opinion of everyone..... > > Well, I am thinking of breaking up the enemy-territory ebuilds into two > ebuilds. There would be an enemy-territory ebuild, which would use the > original download + patches (and therefore be dial-up friendly) and the > enemy-territory-full ebuild, which would always download and install > the > complete game from the most recent version. This should satisfy both > camps... Why not have a new USE flag, called "patches", which says to patch the original source if possible..? After all, one can never have enough USE flags. ;-P Stroller. -- gentoo-dev@gentoo.org mailing list