On Wed, Feb 17, 2016 at 11:38 AM, Michał Górny wrote: > > Well, maybe it's because you can talk to Python team, discuss and not > get ignored by them. We've already established the same is true for the games team. I'm a living example of it and I can't imagine I'm the only one. > Unlike games team members who believe it's best to > ignore certain developers. I certainly hope we can still ignore abrasive developers since it's been proven many times that it's the best way to deal with them. So, you don't answer my question. Or rather, you answer with a specious statement. Since you're being unusually shy I will say what you're trying hard not so say. There are actually first-class projects catered for by first-class developers, and those can set rules like the mandatory use of an eclass and actually enforce them. Then there are second-class projects and developers who can do the same as long as it doesn't bother the first-class people. Second-class developers, often working quietly and steadily, not wasting their time on mailing-lists like I just did, can see their projects trampled over at any time for the mere reason that they were trying to keep their business in order, just like first-class developers do. Thank you for the clarification. Denis.