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From: Sebastian Pipping <sping@gentoo.org>
To: gentoo-dev@lists.gentoo.org
Subject: Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2
Date: Mon, 02 Mar 2015 18:05:19 +0100	[thread overview]
Message-ID: <54F4984F.8090105@gentoo.org> (raw)
In-Reply-To: <54EBAAE3.2080608@sporkbox.us>

On 23.02.2015 23:34, Daniel Campbell wrote:
> Can't the logo be remade in a more recent version of Blender? Assuming
> you can run two separate Blender instances, it would mostly be copying
> the poly/vertex values from one to the other.
> 
> I'm not versed in 3-D but it would surprise me if there wasn't a
> standard mesh format.

There was an attempt to port to a recent version of Blender.  When
comparing renderings, the result is close, but not 1:1.  Please check
Mario's reply of 2011 in this very thread
(http://thread.gmane.org/gmane.linux.gentoo.devel/70870).

Best,



Sebastian



  reply	other threads:[~2015-03-02 17:05 UTC|newest]

Thread overview: 18+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-04-29  0:29 [gentoo-dev] [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2 Sebastian Pipping
2011-04-29  5:46 ` Michał Górny
2011-05-01  4:10   ` [gentoo-dev] " Ulrich Mueller
2011-05-01  6:06     ` Michał Górny
2011-05-05  2:31       ` Sebastian Pipping
2011-05-05  5:48         ` Michał Górny
2011-05-05  1:53     ` Sebastian Pipping
2011-05-05  5:36     ` Sebastian Pipping
2011-05-05 13:44       ` Marijn
2011-05-05 16:47         ` Sebastian Pipping
2011-05-05 17:04           ` Matthew Summers
2015-02-23 22:11       ` Sebastian Pipping
2015-02-23 22:29         ` Diego Elio Pettenò
2015-02-23 22:34           ` Daniel Campbell
2015-03-02 17:05             ` Sebastian Pipping [this message]
2011-06-07  9:15 ` [gentoo-dev] [rfc] Rendering the official Gentoo logo / Blender,2.04, " Mario Bodemann
2011-06-12 17:14   ` David Abbott
2015-03-25 15:12   ` Sebastian Pipping

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