From: Sebastian Pipping <sping@gentoo.org>
To: gentoo-dev@lists.gentoo.org
Subject: Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2
Date: Mon, 02 Mar 2015 18:05:19 +0100 [thread overview]
Message-ID: <54F4984F.8090105@gentoo.org> (raw)
In-Reply-To: <54EBAAE3.2080608@sporkbox.us>
On 23.02.2015 23:34, Daniel Campbell wrote:
> Can't the logo be remade in a more recent version of Blender? Assuming
> you can run two separate Blender instances, it would mostly be copying
> the poly/vertex values from one to the other.
>
> I'm not versed in 3-D but it would surprise me if there wasn't a
> standard mesh format.
There was an attempt to port to a recent version of Blender. When
comparing renderings, the result is close, but not 1:1. Please check
Mario's reply of 2011 in this very thread
(http://thread.gmane.org/gmane.linux.gentoo.devel/70870).
Best,
Sebastian
next prev parent reply other threads:[~2015-03-02 17:05 UTC|newest]
Thread overview: 18+ messages / expand[flat|nested] mbox.gz Atom feed top
2011-04-29 0:29 [gentoo-dev] [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2 Sebastian Pipping
2011-04-29 5:46 ` Michał Górny
2011-05-01 4:10 ` [gentoo-dev] " Ulrich Mueller
2011-05-01 6:06 ` Michał Górny
2011-05-05 2:31 ` Sebastian Pipping
2011-05-05 5:48 ` Michał Górny
2011-05-05 1:53 ` Sebastian Pipping
2011-05-05 5:36 ` Sebastian Pipping
2011-05-05 13:44 ` Marijn
2011-05-05 16:47 ` Sebastian Pipping
2011-05-05 17:04 ` Matthew Summers
2015-02-23 22:11 ` Sebastian Pipping
2015-02-23 22:29 ` Diego Elio Pettenò
2015-02-23 22:34 ` Daniel Campbell
2015-03-02 17:05 ` Sebastian Pipping [this message]
2011-06-07 9:15 ` [gentoo-dev] [rfc] Rendering the official Gentoo logo / Blender,2.04, " Mario Bodemann
2011-06-12 17:14 ` David Abbott
2015-03-25 15:12 ` Sebastian Pipping
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