From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: from lists.gentoo.org (pigeon.gentoo.org [208.92.234.80]) by finch.gentoo.org (Postfix) with ESMTP id B634813877A for ; Mon, 14 Jul 2014 18:12:04 +0000 (UTC) Received: from pigeon.gentoo.org (localhost [127.0.0.1]) by pigeon.gentoo.org (Postfix) with SMTP id 85AC9E08C8; Mon, 14 Jul 2014 18:12:00 +0000 (UTC) Received: from smtp.gentoo.org (smtp.gentoo.org [140.211.166.183]) (using TLSv1.2 with cipher AECDH-AES256-SHA (256/256 bits)) (No client certificate requested) by pigeon.gentoo.org (Postfix) with ESMTPS id A236EE08AE for ; Mon, 14 Jul 2014 18:11:59 +0000 (UTC) Received: from 127.0.0.1 (unknown [195.154.243.53]) (using TLSv1 with cipher ECDHE-RSA-AES128-SHA (128/128 bits)) (No client certificate requested) (Authenticated sender: hasufell) by smtp.gentoo.org (Postfix) with ESMTPSA id 1F53A33F909 for ; Mon, 14 Jul 2014 18:11:57 +0000 (UTC) Message-ID: <53C41D67.9060305@gentoo.org> Date: Mon, 14 Jul 2014 18:11:51 +0000 From: hasufell Precedence: bulk List-Post: List-Help: List-Unsubscribe: List-Subscribe: List-Id: Gentoo Linux mail X-BeenThere: gentoo-dev@lists.gentoo.org Reply-to: gentoo-dev@lists.gentoo.org MIME-Version: 1.0 To: gentoo-dev@lists.gentoo.org Subject: Re: [gentoo-dev] The request to abolish games team policy References: <20140707234502.3009929a@pomiot.lan> In-Reply-To: Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit X-Archives-Salt: c4855f98-de79-4135-b664-269d858654ac X-Archives-Hash: f0468743e5f497c1cae673cbf99c743d Rich Freeman: > On Sat, Jul 12, 2014 at 6:26 PM, Denis Dupeyron wrote: >> Rich, if I may have a suggestion, it would be that instead of meddling >> with projects that have been doing their best with what they have for >> years, and which need praise rather than hindrance, you instead start >> a project to get people to think positively and accept criticism. The >> amount of energy that was spent in this thread and many others in pure >> loss could have gone a long way. > > The only thing that I've offered to do is to help people join the > games team, which is supposed to be an open team anyway. That is > about the extent of the "meddling" that I've proposed. I've yet to > hear anybody on the games team comment that more help would not be > welcome. > > That said, I've also yet to hear from anybody actually interested in > joining the games team. So, that idea may not end up going anywhere > anyway. The premise has been that there are people interested in > working on games but they've been prevented from doing so, and working > to help improve the games team from within is better than imposing > direction from above. > > If indeed nobody actually wants to join the games team, then the next > question is whether to leave things alone, or to find another > solution. Either way I'd like to hear more from anybody who actually > wants to maintain games packages but feels they have been unable to do > so. Simply changing policies won't make actual work happen. > > Rich > I appreciate your effort, but what can you do about it? a) I'm not sure if I want to be in a team where vapier is lead. I have a lot of respect for his technical skills/knowledge, but I don't have any hopes for him to understand what a project lead is supposed to do (like... answer). b) I don't want the games team to be disbanded like QA, it will probably make the situation worse. I will continue to work with Mr_Bones_, but if any1 says there is no problem with the games project, then he either doesn't know anything about the situation or he doesn't want to know. Again, you seem to be the only council member who cares to mediate here. That is pretty frustrating.