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* [gentoo-dev] new category: games-adventure/
@ 2013-07-13 22:13 hasufell
  2013-07-14 16:26 ` Diego Elio Pettenò
  2013-07-15 20:19 ` [gentoo-dev] " Ryan Hill
  0 siblings, 2 replies; 29+ messages in thread
From: hasufell @ 2013-07-13 22:13 UTC (permalink / raw
  To: gentoo-dev; +Cc: games

move:
1. games-rpg/bass
2. games-rpg/drascula
3. games-rpg/lure
4. games-rpg/queen
5. games-rpg/penumbra-collection
6. games-puzzle/larry
7. games-rpg/egoboo
8. games-misc/wumpus
9. games-action/swordandsworcery
10. games-action/solar2

any objections? Will commit in 1 week if no one replies.


^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] new category: games-adventure/
  2013-07-13 22:13 [gentoo-dev] new category: games-adventure/ hasufell
@ 2013-07-14 16:26 ` Diego Elio Pettenò
  2013-07-14 17:01   ` hasufell
  2013-07-15 16:28   ` [gentoo-dev] " Donnie Berkholz
  2013-07-15 20:19 ` [gentoo-dev] " Ryan Hill
  1 sibling, 2 replies; 29+ messages in thread
From: Diego Elio Pettenò @ 2013-07-14 16:26 UTC (permalink / raw
  To: gentoo-dev

[-- Attachment #1: Type: text/plain, Size: 92 bytes --]

I would object... 10 games are wayyyy too few for a new category and
especially pkg moves..

[-- Attachment #2: Type: text/html, Size: 110 bytes --]

^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] new category: games-adventure/
  2013-07-14 16:26 ` Diego Elio Pettenò
@ 2013-07-14 17:01   ` hasufell
  2013-07-14 17:02     ` Diego Elio Pettenò
  2013-07-14 17:23     ` [gentoo-dev] " Ulrich Mueller
  2013-07-15 16:28   ` [gentoo-dev] " Donnie Berkholz
  1 sibling, 2 replies; 29+ messages in thread
From: hasufell @ 2013-07-14 17:01 UTC (permalink / raw
  To: Diego Elio Pettenò; +Cc: gentoo-dev

On 07/14/2013 06:26 PM, Diego Elio Pettenò wrote:
> I would object... 10 games are wayyyy too few for a new category and
> especially pkg moves..
> 

1	app-antivirus/
3	net-zope/
5	x11-base/
7	gpe-utils/
8	app-officeext/
11	net-voip/
12	games-kids/
12	gnustep-libs/
13	mail-mta/
13	dev-ada/


^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] new category: games-adventure/
  2013-07-14 17:01   ` hasufell
@ 2013-07-14 17:02     ` Diego Elio Pettenò
  2013-07-14 17:15       ` Peter Stuge
  2013-07-14 17:17       ` Rich Freeman
  2013-07-14 17:23     ` [gentoo-dev] " Ulrich Mueller
  1 sibling, 2 replies; 29+ messages in thread
From: Diego Elio Pettenò @ 2013-07-14 17:02 UTC (permalink / raw
  To: hasufell; +Cc: gentoo-dev

[-- Attachment #1: Type: text/plain, Size: 103 bytes --]

And? Two wrongs don't make a right.

And I've said the same for any other proposed category like that.

[-- Attachment #2: Type: text/html, Size: 146 bytes --]

^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] new category: games-adventure/
  2013-07-14 17:02     ` Diego Elio Pettenò
@ 2013-07-14 17:15       ` Peter Stuge
  2013-07-14 17:21         ` Matt Turner
  2013-07-14 17:17       ` Rich Freeman
  1 sibling, 1 reply; 29+ messages in thread
From: Peter Stuge @ 2013-07-14 17:15 UTC (permalink / raw
  To: gentoo-dev

Diego,

hasufell wrote:
> > I would object... 10 games are wayyyy too few for a new category and
> > especially pkg moves..
> 
> 1	app-antivirus/
> 3	net-zope/
> 5	x11-base/
> 7	gpe-utils/
> 8	app-officeext/
> 11	net-voip/
> 12	games-kids/
> 12	gnustep-libs/
> 13	mail-mta/
> 13	dev-ada/

Diego Elio Pettenò wrote:
> And? Two wrongs don't make a right.

What do you mean by "And?" - it doesn't make much sense as a reply. :\

I think you need to become much more specific in order to participate
in the discussion.

"Two wrongs don't make a right." implies that you can not imagine any
exception to the (whose?) rule for how many packages are the minimum
allowed in a category.

It suggests a lack of fingerspitzgefühl needed to detect when a
particular rule is actually wrong, which I think is the case here,
if x11-base and the other above categories are all wrong.

Sometimes it is the rule that needs to change, you know?


//Peter


^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] new category: games-adventure/
  2013-07-14 17:02     ` Diego Elio Pettenò
  2013-07-14 17:15       ` Peter Stuge
@ 2013-07-14 17:17       ` Rich Freeman
  2013-07-14 17:26         ` Peter Stuge
  2013-07-14 17:39         ` [gentoo-dev] " Michael Palimaka
  1 sibling, 2 replies; 29+ messages in thread
From: Rich Freeman @ 2013-07-14 17:17 UTC (permalink / raw
  To: gentoo-dev; +Cc: hasufell

On Sun, Jul 14, 2013 at 1:02 PM, Diego Elio Pettenò
<flameeyes@flameeyes.eu> wrote:
> And? Two wrongs don't make a right.
>
> And I've said the same for any other proposed category like that.

I agree that precedence alone isn't really a good basis for this.  I
don't really have concerns with the initial category size so much as
the general lack of a definition for this category.

Just what do wumpus (talk about a blast from the past), a game "in the
spirit of nethack," and a Leisure Suit Larry spinoff have in common?
I imagine most games have some kind of adventure sense to them.

If somebody can outline some kind of organizational strategy here it
would probably make sense.

Rich


^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] new category: games-adventure/
  2013-07-14 17:15       ` Peter Stuge
@ 2013-07-14 17:21         ` Matt Turner
  2013-07-14 17:33           ` Peter Stuge
  0 siblings, 1 reply; 29+ messages in thread
From: Matt Turner @ 2013-07-14 17:21 UTC (permalink / raw
  To: gentoo-dev

On Sun, Jul 14, 2013 at 10:15 AM, Peter Stuge <peter@stuge.se> wrote:
> Diego,
>
> hasufell wrote:
>> > I would object... 10 games are wayyyy too few for a new category and
>> > especially pkg moves..
>>
>> 1     app-antivirus/
>> 3     net-zope/
>> 5     x11-base/
>> 7     gpe-utils/
>> 8     app-officeext/
>> 11    net-voip/
>> 12    games-kids/
>> 12    gnustep-libs/
>> 13    mail-mta/
>> 13    dev-ada/
>
> Diego Elio Pettenò wrote:
>> And? Two wrongs don't make a right.
>
> What do you mean by "And?" - it doesn't make much sense as a reply. :\

He means that none of those provide justification. Are you being
intentionally obtuse?


^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] new category: games-adventure/
  2013-07-14 17:01   ` hasufell
  2013-07-14 17:02     ` Diego Elio Pettenò
@ 2013-07-14 17:23     ` Ulrich Mueller
  2013-07-14 17:38       ` Damien Levac
  1 sibling, 1 reply; 29+ messages in thread
From: Ulrich Mueller @ 2013-07-14 17:23 UTC (permalink / raw
  To: gentoo-dev; +Cc: Diego Elio Pettenò

>>>>> On Sun, 14 Jul 2013, hasufell  wrote:

> On 07/14/2013 06:26 PM, Diego Elio Pettenò wrote:
>> I would object... 10 games are wayyyy too few for a new category and
>> especially pkg moves..

> 1	app-antivirus/
> 3	net-zope/
> 5	x11-base/
> 7	gpe-utils/
> 8	app-officeext/
> 11	net-voip/
> 12	games-kids/
> 12	gnustep-libs/
> 13	mail-mta/
> 13	dev-ada/

I tend to agree with Diego.

If you want to split games-misc, then moving the 42 fortune-mod*
packages into their own category would make more sense. That would
leave 31 packages in games-misc which really isn't overcrowded.

Ulrich


^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] new category: games-adventure/
  2013-07-14 17:17       ` Rich Freeman
@ 2013-07-14 17:26         ` Peter Stuge
  2013-07-14 17:29           ` Diego Elio Pettenò
  2013-07-14 17:39         ` [gentoo-dev] " Michael Palimaka
  1 sibling, 1 reply; 29+ messages in thread
From: Peter Stuge @ 2013-07-14 17:26 UTC (permalink / raw
  To: gentoo-dev

Rich Freeman wrote:
> Just what do wumpus (talk about a blast from the past), a game "in the
> spirit of nethack," and a Leisure Suit Larry spinoff have in common?

I'd say it's that they focus on exploration.


> I imagine most games have some kind of adventure sense to them.

Puzzles and 52-card games maybe not so much, but I think a good
metric is how much the gameplay focuses on the adventure/exploration
compared to other elements.

But - deciding whether a game is an adventure game or not is
fortunately nothing that Gentoo needs to concern itself with,
this is already done by the publisher, and I think that everybody
interested in a game (dunno if Diego is one?) already knows what
category they consider it to belong to. Gentoo should where possible
not introduce elements of surprise, but simply model categories
according to how the world *already* organizes them.

I don't think anyone can dispute that there exists a genre called
adventure games..

(Much like there exists a software genre called X11 window managers..)


//Peter


^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] new category: games-adventure/
  2013-07-14 17:26         ` Peter Stuge
@ 2013-07-14 17:29           ` Diego Elio Pettenò
  2013-07-14 17:34             ` Rich Freeman
                               ` (2 more replies)
  0 siblings, 3 replies; 29+ messages in thread
From: Diego Elio Pettenò @ 2013-07-14 17:29 UTC (permalink / raw
  To: gentoo-dev

On 14/07/2013 18:26, Peter Stuge wrote:
> I don't think anyone can dispute that there exists a genre called
> adventure games..

How comes scummvm is not in the list then? Just saying.

Seriously, a category for 10 games is *not* a good idea. There is at
least one (scummvm) who could fit there. Not sure if we have rainslick
still in tree but it would fit as well.

Maybe consider adding a few more, and if we reach the 20 games I
wouldn't object.

But 10 are way too few, and a roguelike would *not* fit in the genre to
begin with.

-- 
Diego Elio Pettenò — Flameeyes
flameeyes@flameeyes.eu — http://blog.flameeyes.eu/


^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] new category: games-adventure/
  2013-07-14 17:21         ` Matt Turner
@ 2013-07-14 17:33           ` Peter Stuge
  2013-07-14 17:37             ` Rich Freeman
  0 siblings, 1 reply; 29+ messages in thread
From: Peter Stuge @ 2013-07-14 17:33 UTC (permalink / raw
  To: gentoo-dev

Matt Turner wrote:
> >> And? Two wrongs don't make a right.
> >
> > What do you mean by "And?" - it doesn't make much sense as a reply. :\
> 
> He means that none of those provide justification.

It seemed that the main argument was that there are too few packages
and then then I do think that other categories with few(er!) packages
provide lots of justification. But in any case I too feel that number
of packages is secondary to "what makes sense" AKA "a correct model"..


> Are you being intentionally obtuse?

Why would I? I'm making an effort to understand what was intended
to be communicated, because what was actually communicated makes
no sense to me. :\


//Peter


^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] new category: games-adventure/
  2013-07-14 17:29           ` Diego Elio Pettenò
@ 2013-07-14 17:34             ` Rich Freeman
  2013-07-14 17:39             ` hasufell
  2013-07-14 17:42             ` Peter Stuge
  2 siblings, 0 replies; 29+ messages in thread
From: Rich Freeman @ 2013-07-14 17:34 UTC (permalink / raw
  To: gentoo-dev

On Sun, Jul 14, 2013 at 1:29 PM, Diego Elio Pettenò
<flameeyes@flameeyes.eu> wrote:
> On 14/07/2013 18:26, Peter Stuge wrote:
>> I don't think anyone can dispute that there exists a genre called
>> adventure games..
>
> How comes scummvm is not in the list then? Just saying.
>
> Seriously, a category for 10 games is *not* a good idea. There is at
> least one (scummvm) who could fit there. Not sure if we have rainslick
> still in tree but it would fit as well.

Makes sense.

If somebody wants to clean up the games categories I think a better
place to start is to just list all the games and assign every one to a
logical category, rather than just doing it piecemeal.  Obviously we
could give some weight to the status quo, but I think that dramatic
change that at least makes sense would get us to a better place than
just picking a dozen packages here and there and moving them.

I have nothing against an adventure category - I guess I'm just more
concerned with how we're populating it.  One of the advantages of
planning ahead is that for all we know just having one general
adventure category might put too many packages in it.

Rich


^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] new category: games-adventure/
  2013-07-14 17:33           ` Peter Stuge
@ 2013-07-14 17:37             ` Rich Freeman
  0 siblings, 0 replies; 29+ messages in thread
From: Rich Freeman @ 2013-07-14 17:37 UTC (permalink / raw
  To: gentoo-dev

On Sun, Jul 14, 2013 at 1:33 PM, Peter Stuge <peter@stuge.se> wrote:
> Matt Turner wrote:
>> >> And? Two wrongs don't make a right.
>> >
>> > What do you mean by "And?" - it doesn't make much sense as a reply. :\
>>
>> He means that none of those provide justification.
>
> It seemed that the main argument was that there are too few packages
> and then then I do think that other categories with few(er!) packages
> provide lots of justification.

I think it is a data point.  However, decisions need to make sense on
their own, not merely in the sense that they're similar to past
decisions.  I think continuity has some value, but not on its own.

In any case, I consider a small number of packages in a category as a
warning that something is probably wrong, not really an end-reason for
rejecting a course of action.  If the category is just immature and
likely to grow then a small number of packages isn't a big deal.  If
the number is small because the category isn't well-defined or adds
little value, then that is a reason to stop.

Rich


^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] new category: games-adventure/
  2013-07-14 17:23     ` [gentoo-dev] " Ulrich Mueller
@ 2013-07-14 17:38       ` Damien Levac
  2013-07-14 17:44         ` [gentoo-dev] " Michael Palimaka
  0 siblings, 1 reply; 29+ messages in thread
From: Damien Levac @ 2013-07-14 17:38 UTC (permalink / raw
  To: gentoo-dev

As a user, I have always wondered what was the rational for the current
game categories and thought it should splitted in a more standard way.
What immediately comes to mind as a "decent" way to split games is the
wikipedia page for video game genres:

http://en.wikipedia.org/wiki/Video_game_genres

That would make 7 categories and the game description could include the
subcategory if necessary.
If a subcategory grows too large, it could justify making it its own
category.

Then, the maintainers only needs to follow the description of each genre
to place the game in the appropriate category.

But this is just a suggestion, the games-adventure category makes sense
by itself IMHO.

Damien

On 07/14/13 13:23, Ulrich Mueller wrote:
>>>>>> On Sun, 14 Jul 2013, hasufell  wrote:
>> On 07/14/2013 06:26 PM, Diego Elio Pettenò wrote:
>>> I would object... 10 games are wayyyy too few for a new category and
>>> especially pkg moves..
>> 1	app-antivirus/
>> 3	net-zope/
>> 5	x11-base/
>> 7	gpe-utils/
>> 8	app-officeext/
>> 11	net-voip/
>> 12	games-kids/
>> 12	gnustep-libs/
>> 13	mail-mta/
>> 13	dev-ada/
> I tend to agree with Diego.
>
> If you want to split games-misc, then moving the 42 fortune-mod*
> packages into their own category would make more sense. That would
> leave 31 packages in games-misc which really isn't overcrowded.
>
> Ulrich
>



^ permalink raw reply	[flat|nested] 29+ messages in thread

* [gentoo-dev] Re: new category: games-adventure/
  2013-07-14 17:17       ` Rich Freeman
  2013-07-14 17:26         ` Peter Stuge
@ 2013-07-14 17:39         ` Michael Palimaka
  1 sibling, 0 replies; 29+ messages in thread
From: Michael Palimaka @ 2013-07-14 17:39 UTC (permalink / raw
  To: gentoo-dev

On 15/07/2013 03:17, Rich Freeman wrote:
> I agree that precedence alone isn't really a good basis for this.  I
> don't really have concerns with the initial category size so much as
> the general lack of a definition for this category.

I agree. The boundaries between games-rpg and games-adventure, and to a 
lesser extent games-action are not necessarily clear.

How about proposing the category description, and maybe extending the 
description of the existing categories?



^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] new category: games-adventure/
  2013-07-14 17:29           ` Diego Elio Pettenò
  2013-07-14 17:34             ` Rich Freeman
@ 2013-07-14 17:39             ` hasufell
  2013-07-14 17:42             ` Peter Stuge
  2 siblings, 0 replies; 29+ messages in thread
From: hasufell @ 2013-07-14 17:39 UTC (permalink / raw
  To: gentoo-dev

On 07/14/2013 07:29 PM, Diego Elio Pettenò wrote:
> On 14/07/2013 18:26, Peter Stuge wrote:
>> I don't think anyone can dispute that there exists a genre called
>> adventure games..
> 
> How comes scummvm is not in the list then? Just saying.

Because it's an engine.

Scummvm games are already in the list I provided.

> 
> Maybe consider adding a few more, and if we reach the 20 games I
> wouldn't object.

I don't see the point in that, but I have no interest in bikeshedding
and this thread is already drifting in that direction.

> 
> But 10 are way too few, and a roguelike would *not* fit in the genre to
> begin with.

Right, egoboo does not fit.


On 07/14/2013 07:17 PM, Rich Freeman wrote:> If somebody can outline
some kind of organizational strategy here it
> would probably make sense.
>

https://en.wikipedia.org/wiki/Adventure_game

The description would be pretty similar to the first section of that link.


^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] new category: games-adventure/
  2013-07-14 17:29           ` Diego Elio Pettenò
  2013-07-14 17:34             ` Rich Freeman
  2013-07-14 17:39             ` hasufell
@ 2013-07-14 17:42             ` Peter Stuge
  2013-07-14 17:47               ` Diego Elio Pettenò
  2 siblings, 1 reply; 29+ messages in thread
From: Peter Stuge @ 2013-07-14 17:42 UTC (permalink / raw
  To: gentoo-dev

Diego Elio Pettenò wrote:
> > I don't think anyone can dispute that there exists a genre called
> > adventure games..
> 
> How comes scummvm is not in the list then? Just saying.

Yep, it could also be included! OTOH the VM itself isn't technically
a game.


> Seriously, a category for 10 games is *not* a good idea.

I bet you a tasty beverage that it will grow over time! :)


> Maybe consider adding a few more, and if we reach the 20 games I
> wouldn't object.
> 
> But 10 are way too few,

So your number is 20. My number and the number of at least one other
is lower.


> and a roguelike would *not* fit in the genre to begin with.

Says you, while I and at least one other say that such a game does
have strong focus on adventure/exploration.

Wikipedia says "Rogue is a dungeon crawling video game" and, well,
dungeon crawling seems like an adventure to me..


//Peter


^ permalink raw reply	[flat|nested] 29+ messages in thread

* [gentoo-dev] Re: new category: games-adventure/
  2013-07-14 17:38       ` Damien Levac
@ 2013-07-14 17:44         ` Michael Palimaka
  0 siblings, 0 replies; 29+ messages in thread
From: Michael Palimaka @ 2013-07-14 17:44 UTC (permalink / raw
  To: gentoo-dev

On 15/07/2013 03:38, Damien Levac wrote:
> What immediately comes to mind as a "decent" way to split games is the
> wikipedia page for video game genres:
>
> http://en.wikipedia.org/wiki/Video_game_genres
>
> That would make 7 categories and the game description could include the
> subcategory if necessary.
> If a subcategory grows too large, it could justify making it its own
> category.

I like that idea. At the very least, the information there could serve 
as a starting point to improve the description of existing categories 
("The games-action category contains action games." isn't particularly 
informative).




^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] new category: games-adventure/
  2013-07-14 17:42             ` Peter Stuge
@ 2013-07-14 17:47               ` Diego Elio Pettenò
  2013-07-14 18:55                 ` Peter Stuge
                                   ` (2 more replies)
  0 siblings, 3 replies; 29+ messages in thread
From: Diego Elio Pettenò @ 2013-07-14 17:47 UTC (permalink / raw
  To: gentoo-dev

On 14/07/2013 18:42, Peter Stuge wrote:
> I bet you a tasty beverage that it will grow over time! :)

I don't believe in the future until I can see it. I'm pretty sure that's
the same thing that they said about app-antivirus at some point (can
somebody _kill_ that category please?!)

> So your number is 20. My number and the number of at least one other
> is lower.

Yes, but unlike you, I'm a developer that needs to pick up the pieces.

>> and a roguelike would *not* fit in the genre to begin with.
> 
> Says you, while I and at least one other say that such a game does
> have strong focus on adventure/exploration.

So either Matt is right or you should really refrain to posting without
having a clue about what is being discussed.

**We have a frigging games-roguelike category!**

-- 
Diego Elio Pettenò — Flameeyes
flameeyes@flameeyes.eu — http://blog.flameeyes.eu/


^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] new category: games-adventure/
  2013-07-14 17:47               ` Diego Elio Pettenò
@ 2013-07-14 18:55                 ` Peter Stuge
  2013-07-15 13:45                 ` [gentoo-dev] " Steven J. Long
  2013-07-16 17:08                 ` [gentoo-dev] " Luca Barbato
  2 siblings, 0 replies; 29+ messages in thread
From: Peter Stuge @ 2013-07-14 18:55 UTC (permalink / raw
  To: gentoo-dev

Diego Elio Pettenò wrote:
> > I bet you a tasty beverage that it will grow over time! :)
> 
> I don't believe in the future until I can see it.

Huh - what does that mean?

Obviously neither of us can say with certainty what will happen in
the future and that's also not the point - making a friendly bet that
nobody suffers from losing is an easy way for both sides to approach
each other (helps if working in the same project) while at the same
time stating their respective points.


> I'm pretty sure that's the same thing that they said about
> app-antivirus at some point

Maybe, but there are a lot more games than there are antivirus apps.


> > So your number is 20. My number and the number of at least one other
> > is lower.
> 
> Yes, but unlike you, I'm a developer that needs to pick up the pieces.

I don't buy that. If someone else makes b0rk then they need to pick
up the pieces themselves, not you do it for them.


> >> and a roguelike would *not* fit in the genre to begin with.
> > 
> > Says you, while I and at least one other say that such a game does
> > have strong focus on adventure/exploration.
> 
> So either Matt is right or you should really refrain to posting
> without having a clue about what is being discussed.

Have a look at this:

http://www.netbooknews.com/wp-content/2011/07/the-pyramid-of-debate-550x417.jpg

The central point in the above snippet is where roguelike games belong.

It seems that Diego fell down the pyramid to an Ad Hominem. :\ It's
super easy, I know - I've fallen often enough myself, but please do
stick with talking about the point instead of talking about me.


> **We have a frigging games-roguelike category!**

Several posters already pointed out that such a category probably
isn't a very good model. I'm guessing that most if not all of the
games in there would fit great in games-adventure instead.


Thanks

//Peter


^ permalink raw reply	[flat|nested] 29+ messages in thread

* [gentoo-dev] Re: new category: games-adventure/
  2013-07-14 17:47               ` Diego Elio Pettenò
  2013-07-14 18:55                 ` Peter Stuge
@ 2013-07-15 13:45                 ` Steven J. Long
  2013-07-15 13:52                   ` Ciaran McCreesh
  2013-07-16 17:08                 ` [gentoo-dev] " Luca Barbato
  2 siblings, 1 reply; 29+ messages in thread
From: Steven J. Long @ 2013-07-15 13:45 UTC (permalink / raw
  To: gentoo-dev

Diego Elio Pettenò wrote:
> I don't believe in the future until I can see it. I'm pretty sure that's
> the same thing that they said about app-antivirus at some point (can
> somebody _kill_ that category please?!)

Since it's clearly been bothering you for a while, why haven't you done anything,
instead of waiting to randomly declaim to the wider pool, about it?

After all you're "a developer that needs to pick up the pieces." Fix it yourself,
already.

-- 
#friendly-coders -- We're friendly, but we're not /that/ friendly ;-)


^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] Re: new category: games-adventure/
  2013-07-15 13:45                 ` [gentoo-dev] " Steven J. Long
@ 2013-07-15 13:52                   ` Ciaran McCreesh
  0 siblings, 0 replies; 29+ messages in thread
From: Ciaran McCreesh @ 2013-07-15 13:52 UTC (permalink / raw
  To: gentoo-dev

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On Mon, 15 Jul 2013 14:45:08 +0100
"Steven J. Long" <slong@rathaus.eclipse.co.uk> wrote:
> Diego Elio Pettenò wrote:
> > I don't believe in the future until I can see it. I'm pretty sure
> > that's the same thing that they said about app-antivirus at some
> > point (can somebody _kill_ that category please?!)
> 
> Since it's clearly been bothering you for a while, why haven't you
> done anything, instead of waiting to randomly declaim to the wider
> pool, about it?
> 
> After all you're "a developer that needs to pick up the pieces." Fix
> it yourself, already.

Package moves are a huge pain and suffer all kinds of technical
limitations. In particular, once something's moved, it can't be moved
back.

-- 
Ciaran McCreesh

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] new category: games-adventure/
  2013-07-14 16:26 ` Diego Elio Pettenò
  2013-07-14 17:01   ` hasufell
@ 2013-07-15 16:28   ` Donnie Berkholz
  1 sibling, 0 replies; 29+ messages in thread
From: Donnie Berkholz @ 2013-07-15 16:28 UTC (permalink / raw
  To: gentoo-dev

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On 17:26 Sun 14 Jul     , Diego Elio Pettenò wrote:
> I would object... 10 games are wayyyy too few for a new category and 
> especially pkg moves..

I wrote a script years ago to make recommendations for this. I just 
updated it to do things a little smarter. It bases its suggestions on 
percentiles of existing category sizes.

http://dev.gentoo.org/~dberkholz/scripts/category-size

$ category-size

Statistics for /usr/portage:
Median packages per category = 51
Suggested category size (25%–75%): 18 to 91
Split categories with more than 91 packages, and do not create categories with fewer than 18 packages.

-- 
Thanks,
Donnie

Donnie Berkholz
Council Member / Sr. Developer, Gentoo Linux <http://dberkholz.com>
Analyst, RedMonk <http://redmonk.com/dberkholz/>

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* [gentoo-dev] Re: new category: games-adventure/
  2013-07-13 22:13 [gentoo-dev] new category: games-adventure/ hasufell
  2013-07-14 16:26 ` Diego Elio Pettenò
@ 2013-07-15 20:19 ` Ryan Hill
  2013-07-15 20:27   ` hasufell
  1 sibling, 1 reply; 29+ messages in thread
From: Ryan Hill @ 2013-07-15 20:19 UTC (permalink / raw
  To: gentoo-dev

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On Sun, 14 Jul 2013 00:13:17 +0200
hasufell <hasufell@gentoo.org> wrote:

> move:
> 1. games-rpg/bass
> 2. games-rpg/drascula
> 3. games-rpg/lure
> 4. games-rpg/queen
> 5. games-rpg/penumbra-collection
> 6. games-puzzle/larry
> 7. games-rpg/egoboo
> 8. games-misc/wumpus
> 9. games-action/swordandsworcery
> 10. games-action/solar2
> 
> any objections? Will commit in 1 week if no one replies.

The only opinions that matters on this is the game team's.  You will not commit
this in 1 week if no one replies, only with express approval by them.


-- 
Ryan Hill                        psn: dirtyepic_sk
   gcc-porting/toolchain/wxwidgets @ gentoo.org

47C3 6D62 4864 0E49 8E9E  7F92 ED38 BD49 957A 8463

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] Re: new category: games-adventure/
  2013-07-15 20:19 ` [gentoo-dev] " Ryan Hill
@ 2013-07-15 20:27   ` hasufell
  2013-07-15 21:56     ` Tom Wijsman
  0 siblings, 1 reply; 29+ messages in thread
From: hasufell @ 2013-07-15 20:27 UTC (permalink / raw
  To: dirtyepic; +Cc: gentoo-dev

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

On 07/15/2013 10:19 PM, Ryan Hill wrote:
> On Sun, 14 Jul 2013 00:13:17 +0200 hasufell <hasufell@gentoo.org>
> wrote:
> 
>> move: 1. games-rpg/bass 2. games-rpg/drascula 3. games-rpg/lure 
>> 4. games-rpg/queen 5. games-rpg/penumbra-collection 6.
>> games-puzzle/larry 7. games-rpg/egoboo 8. games-misc/wumpus 9.
>> games-action/swordandsworcery 10. games-action/solar2
>> 
>> any objections? Will commit in 1 week if no one replies.
> 
> The only opinions that matters on this is the game team's.  You
> will not commit this in 1 week if no one replies, only with express
> approval by them.
> 
> 

Thanks for the info.

It was discussed with the games team way before I gave the chance for
people to do some bikeshedding here.
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^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] Re: new category: games-adventure/
  2013-07-15 20:27   ` hasufell
@ 2013-07-15 21:56     ` Tom Wijsman
  2013-07-15 22:05       ` hasufell
  2013-07-16  0:07       ` Ryan Hill
  0 siblings, 2 replies; 29+ messages in thread
From: Tom Wijsman @ 2013-07-15 21:56 UTC (permalink / raw
  To: gentoo-dev; +Cc: hasufell, dirtyepic

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

TL;DR: Filter signal from the noise; look at the big picture, choose
wisely and decide for Gentoo. If you proceed, fill the category... :)

On Mon, 15 Jul 2013 22:27:26 +0200
hasufell <hasufell@gentoo.org> wrote:

> It was discussed with the games team way before I gave the chance for
> people to do some bikeshedding here.

If you refer to this thread as "bikeshed on dev-ML" before posting it;
I would not be surprised it ends up with bikeshedding, it is in first
instance a result of the way you post it and the replies you expect.

> > > any objections? Will commit in 1 week if no one replies.

Why would we post actual objections? You commit it regardless of that.
Very strictly; you wouldn't commit this, since we replied. But yeah,
you see that that doesn't work out; so this statement is meaningless.

I don't favor a side before or against; I just would like to see
requests similar to these filed and dealt with in a more appropriate
and consistent matter, instead of inviting people to and people
participating with bikeshedding.

Not singling you out here, because there are two sides needed to a
bikeshedding discussion; and this is really not the only bikeshedding
discussion we have seen in a while. Well, is it really bikeshedding?

As a summary; Diego and Donnie and Ulrich both think it is too small,
Rich and Peter would like to see some organization happen, Ciaran and
Steven got clarified that once you do this you can't easily go back.
Damien and Michael, two users, would like to see genres.

This is all useful feedback; while I guess nobody would really object
unless someone gets frustrated and goes DevRel / Council, I think that
as long as there is no formal easy way to vote (and there is no rule to
take this to Council afaik) that it ends up being your _own_ (not Games)
decision whether you really want to proceed with this or not.

My only opinion on this matter is that I hope you would look at the big
picture; and not just a small pictures of some packages that need to
move, because there is a chance it could end up making the big picture
worse. Well, unless you've looked at the big picture and it improves.

So, assuming you commit; let's try to make the category more useful!

A quick search yields 5 adventure games listed here and there:

http://en.wikipedia.org/wiki/List_of_open-source_video_games
http://freegamedev.net/wiki/Complete_open_source_games
http://www.maximumpc.com/article/features/the_five_free_adventure_games_you_should_be_playing_right_now

And once in a while, on an adventure; you find a goldmine:

http://www.linuxlinks.com/Software/Games/Adventure/

Not sure if all are open-source, but this way you can fill the category.

On Mon, 15 Jul 2013 14:19:15 -0600
Ryan Hill <dirtyepic@gentoo.org> wrote:

> > The only opinions that matters on this is the game team's.
> > You will not commit this in 1 week if no one replies, only with
> > express approval by them.

Is that your opinion, or is it an actual rule? Other than serving as a
team to help check your contributions, to discuss with, to ask
questions to; they don't have a final say on this as far as I am aware.

The first response on my very first Gentoo commit was "no random
tossing things into the Games category"; it gave me a false impression
you need to contact people before committing to categories, which is
not at all the case. If I want to contribute to a games category; I'll
be happy to come take a visit first because you provide the service to
review, but I won't see Games' opinion as one that matters the most.

Similarly, when pushing a new category; I don't see what a herd would
have to do with this. Let's say I want to split the net-proxy category
in two; or maybe do some mad category stuff with the kernel, or maybe
something possibly useful with dev-java containing over 550 packages?

Do I really _only_ need to ask my herd about this? I don't think so...

On Mon, 15 Jul 2013 22:27:26 +0200
hasufell <hasufell@gentoo.org> wrote:

> Thanks for the info.

Thanks for listening.

- -- 
With kind regards,

Tom Wijsman (TomWij)
Gentoo Developer

E-mail address  : TomWij@gentoo.org
GPG Public Key  : 6D34E57D
GPG Fingerprint : C165 AF18 AB4C 400B C3D2  ABF0 95B2 1FCD 6D34 E57D
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^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] Re: new category: games-adventure/
  2013-07-15 21:56     ` Tom Wijsman
@ 2013-07-15 22:05       ` hasufell
  2013-07-16  0:07       ` Ryan Hill
  1 sibling, 0 replies; 29+ messages in thread
From: hasufell @ 2013-07-15 22:05 UTC (permalink / raw
  To: gentoo-dev

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

On 07/15/2013 11:56 PM, Tom Wijsman wrote:
> 
>>>> any objections? Will commit in 1 week if no one replies.
> 
> Why would we post actual objections? You commit it regardless of
> that. Very strictly; you wouldn't commit this, since we replied.
> But yeah, you see that that doesn't work out; so this statement is
> meaningless.
> 

I do not understand you.

Because people have objections, I will _not_ commit this.

Thread closed.
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^ permalink raw reply	[flat|nested] 29+ messages in thread

* [gentoo-dev] Re: new category: games-adventure/
  2013-07-15 21:56     ` Tom Wijsman
  2013-07-15 22:05       ` hasufell
@ 2013-07-16  0:07       ` Ryan Hill
  1 sibling, 0 replies; 29+ messages in thread
From: Ryan Hill @ 2013-07-16  0:07 UTC (permalink / raw
  To: gentoo-dev

[-- Attachment #1: Type: text/plain, Size: 1233 bytes --]

On Mon, 15 Jul 2013 23:56:40 +0200
Tom Wijsman <TomWij@gentoo.org> wrote:

> On Mon, 15 Jul 2013 22:27:26 +0200
> hasufell <hasufell@gentoo.org> wrote:
> 
> > It was discussed with the games team way before I gave the chance for
> > people to do some bikeshedding here.

Sorry, I missed this.

> On Mon, 15 Jul 2013 14:19:15 -0600
> Ryan Hill <dirtyepic@gentoo.org> wrote:
> 
> > > The only opinions that matters on this is the game team's.
> > > You will not commit this in 1 week if no one replies, only with
> > > express approval by them.

> Is that your opinion, or is it an actual rule? Other than serving as a
> team to help check your contributions, to discuss with, to ask
> questions to; they don't have a final say on this as far as I am aware.

I meant you can't just go and add a category without that team's permission
under a "if no one objects in x days" rule.  You really should have that team's
explicit permission for something like this.

Then it goes to bikeshedlandia.

Which is what happened, so nothing to see here.


-- 
Ryan Hill                        psn: dirtyepic_sk
   gcc-porting/toolchain/wxwidgets @ gentoo.org

47C3 6D62 4864 0E49 8E9E  7F92 ED38 BD49 957A 8463

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* Re: [gentoo-dev] new category: games-adventure/
  2013-07-14 17:47               ` Diego Elio Pettenò
  2013-07-14 18:55                 ` Peter Stuge
  2013-07-15 13:45                 ` [gentoo-dev] " Steven J. Long
@ 2013-07-16 17:08                 ` Luca Barbato
  2 siblings, 0 replies; 29+ messages in thread
From: Luca Barbato @ 2013-07-16 17:08 UTC (permalink / raw
  To: gentoo-dev

On 07/14/2013 07:47 PM, Diego Elio Pettenò wrote:
> On 14/07/2013 18:42, Peter Stuge wrote:
>> I bet you a tasty beverage that it will grow over time! :)
> 
> I don't believe in the future until I can see it. I'm pretty sure that's
> the same thing that they said about app-antivirus at some point (can
> somebody _kill_ that category please?!)

Or maybe populate it by adding few more. I guess there isn't much
interest or clamav is really that good.

lu



^ permalink raw reply	[flat|nested] 29+ messages in thread

end of thread, other threads:[~2013-07-16 17:07 UTC | newest]

Thread overview: 29+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2013-07-13 22:13 [gentoo-dev] new category: games-adventure/ hasufell
2013-07-14 16:26 ` Diego Elio Pettenò
2013-07-14 17:01   ` hasufell
2013-07-14 17:02     ` Diego Elio Pettenò
2013-07-14 17:15       ` Peter Stuge
2013-07-14 17:21         ` Matt Turner
2013-07-14 17:33           ` Peter Stuge
2013-07-14 17:37             ` Rich Freeman
2013-07-14 17:17       ` Rich Freeman
2013-07-14 17:26         ` Peter Stuge
2013-07-14 17:29           ` Diego Elio Pettenò
2013-07-14 17:34             ` Rich Freeman
2013-07-14 17:39             ` hasufell
2013-07-14 17:42             ` Peter Stuge
2013-07-14 17:47               ` Diego Elio Pettenò
2013-07-14 18:55                 ` Peter Stuge
2013-07-15 13:45                 ` [gentoo-dev] " Steven J. Long
2013-07-15 13:52                   ` Ciaran McCreesh
2013-07-16 17:08                 ` [gentoo-dev] " Luca Barbato
2013-07-14 17:39         ` [gentoo-dev] " Michael Palimaka
2013-07-14 17:23     ` [gentoo-dev] " Ulrich Mueller
2013-07-14 17:38       ` Damien Levac
2013-07-14 17:44         ` [gentoo-dev] " Michael Palimaka
2013-07-15 16:28   ` [gentoo-dev] " Donnie Berkholz
2013-07-15 20:19 ` [gentoo-dev] " Ryan Hill
2013-07-15 20:27   ` hasufell
2013-07-15 21:56     ` Tom Wijsman
2013-07-15 22:05       ` hasufell
2013-07-16  0:07       ` Ryan Hill

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