From mboxrd@z Thu Jan 1 00:00:00 1970 Received: from pigeon.gentoo.org ([208.92.234.80] helo=lists.gentoo.org) by finch.gentoo.org with esmtp (Exim 4.60) (envelope-from ) id 1QI1iR-000312-5W for garchives@archives.gentoo.org; Thu, 05 May 2011 16:47:54 +0000 Received: from pigeon.gentoo.org (localhost [127.0.0.1]) by pigeon.gentoo.org (Postfix) with SMTP id 210D61C035; Thu, 5 May 2011 16:47:42 +0000 (UTC) Received: from smtprelay02.ispgateway.de (smtprelay02.ispgateway.de [80.67.29.24]) by pigeon.gentoo.org (Postfix) with ESMTP id ABFEC1C019 for ; Thu, 5 May 2011 16:47:10 +0000 (UTC) Received: from [78.52.103.10] (helo=[192.168.0.2]) by smtprelay02.ispgateway.de with esmtpsa (TLSv1:AES256-SHA:256) (Exim 4.68) (envelope-from ) id 1QI1hl-00085Y-TU for gentoo-dev@lists.gentoo.org; Thu, 05 May 2011 18:47:09 +0200 Message-ID: <4DC2D48D.2020704@gentoo.org> Date: Thu, 05 May 2011 18:47:09 +0200 From: Sebastian Pipping User-Agent: Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.15) Gecko/20110405 Thunderbird/3.1.9 Precedence: bulk List-Post: List-Help: List-Unsubscribe: List-Subscribe: List-Id: Gentoo Linux mail X-BeenThere: gentoo-dev@lists.gentoo.org Reply-to: gentoo-dev@lists.gentoo.org MIME-Version: 1.0 To: gentoo-dev@lists.gentoo.org Subject: Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2 References: <4DBA0676.40509@gentoo.org> <20110429074625.6457ee40@pomiocik.lan> <19900.56602.272123.462019@a1i15.kph.uni-mainz.de> <4DC23763.8050400@gentoo.org> <4DC2A9A7.808@gentoo.org> In-Reply-To: <4DC2A9A7.808@gentoo.org> Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-Df-Sender: sping-gentoo@binera.de X-Archives-Salt: X-Archives-Hash: 33cd6ba759db8df7bcbd5d14e63b60af On 05/05/2011 03:44 PM, Marijn wrote: > I confess I know next to nothing about Blender, but what exactly makes > it so hard to port the logo to a recent version? My experience modelling in Blender is zero, so it's hard to tell to right now me. From a few cases of remaking vector art from raster images in Inkscape, I can imagine that it's difficult to get very close in Blender too, if not more. I hope to have a better answer soon. Best, Sebastian