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From: Sebastian Pipping <sping@gentoo.org>
To: gentoo-dev@lists.gentoo.org
Subject: Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2
Date: Thu, 05 May 2011 18:47:09 +0200	[thread overview]
Message-ID: <4DC2D48D.2020704@gentoo.org> (raw)
In-Reply-To: <4DC2A9A7.808@gentoo.org>

On 05/05/2011 03:44 PM, Marijn wrote:
> I confess I know next to nothing about Blender, but what exactly makes
> it so hard to port the logo to a recent version?

My experience modelling in Blender is zero, so it's hard to tell to
right now me.  From a few cases of remaking vector art from raster
images in Inkscape, I can imagine that it's difficult to get very close
in Blender too, if not more.  I hope to have a better answer soon.

Best,



Sebastian



  reply	other threads:[~2011-05-05 16:47 UTC|newest]

Thread overview: 18+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-04-29  0:29 [gentoo-dev] [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2 Sebastian Pipping
2011-04-29  5:46 ` Michał Górny
2011-05-01  4:10   ` [gentoo-dev] " Ulrich Mueller
2011-05-01  6:06     ` Michał Górny
2011-05-05  2:31       ` Sebastian Pipping
2011-05-05  5:48         ` Michał Górny
2011-05-05  1:53     ` Sebastian Pipping
2011-05-05  5:36     ` Sebastian Pipping
2011-05-05 13:44       ` Marijn
2011-05-05 16:47         ` Sebastian Pipping [this message]
2011-05-05 17:04           ` Matthew Summers
2015-02-23 22:11       ` Sebastian Pipping
2015-02-23 22:29         ` Diego Elio Pettenò
2015-02-23 22:34           ` Daniel Campbell
2015-03-02 17:05             ` Sebastian Pipping
2011-06-07  9:15 ` [gentoo-dev] [rfc] Rendering the official Gentoo logo / Blender,2.04, " Mario Bodemann
2011-06-12 17:14   ` David Abbott
2015-03-25 15:12   ` Sebastian Pipping

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