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Date: Wed, 04 Oct 2006 14:19:29 +0200
From: Ioannis Aslanidis <aslanidis@gmail.com>
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Subject: Re: [gentoo-dev] Gentoo World Domination. a 10 step guide
References: <20061004070014.843d851d.tcort@gentoo.org>
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Thomas Cort wrote:
> - Cut the number of packages in half (put the removed ebuilds in
> community run overlays)
> 
Removing part of the market will make us weaker, not stronger.

> - Formal approval process (or at least strict criteria) for adding
> new packages
Though I doubt bureaucracy will help, adding some strict criteria 
doesn't seem a bad idea.

> 
> - Make every dev a member of at least 1 arch team
That's a sound idea, that way some herds (see KDE) won't have to be 
searching for testers in every arch because _strangely_ one of the most 
daily used desktop environments doesn't have many users among the testers.

> 
> - Double the number of developers with aggressive recruiting
Do you plan on sacrificing quality?

> 
> - No competing projects
If the projects are small, that shouldn't be an issue. (i.e. does not 
imply much effort)

> 
> - New projects must have 5 devs, a formal plan, and be approved by the
> council
What are the reasons for a minimum of 5 developers? Any argument for 
that? What do you understand for 'formal plan'?

> 
> - Devs can only belong to 5 projects at most
What if the projects are small enough? How about belonging to the 
infrastructure project for instance, does it count?

> 
> - Drop all arches and Gentoo/Alt projects except Linux on amd64,
> ppc32/64, sparc, and x86 
Again, reducing the market isn't the way IMHO.

> 
> - Reduce the number of projects by eliminating the dead, weak,
> understaffed, and unnecessary projects
Please define 'unnecessary projects'.

> 
> - Project status reports once a month for every project
I agree with this one. A monthly report might bring some order and light :)


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