From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: from lists.gentoo.org (pigeon.gentoo.org [208.92.234.80]) by finch.gentoo.org (Postfix) with ESMTP id 57D3C1397F2 for ; Fri, 21 Aug 2015 21:09:53 +0000 (UTC) Received: from pigeon.gentoo.org (localhost [127.0.0.1]) by pigeon.gentoo.org (Postfix) with SMTP id EF18E14217; Fri, 21 Aug 2015 21:09:38 +0000 (UTC) Received: from smtp.gentoo.org (smtp.gentoo.org [140.211.166.183]) (using TLSv1.2 with cipher AECDH-AES256-SHA (256/256 bits)) (No client certificate requested) by pigeon.gentoo.org (Postfix) with ESMTPS id 0C919141FE for ; Fri, 21 Aug 2015 21:09:37 +0000 (UTC) Received: from symphony.aura-online.co.uk (154.189.187.81.in-addr.arpa [81.187.189.154]) (using TLSv1.2 with cipher ECDHE-RSA-AES128-GCM-SHA256 (128/128 bits)) (No client certificate requested) (Authenticated sender: chewi) by smtp.gentoo.org (Postfix) with ESMTPSA id 8C9A8340940 for ; Fri, 21 Aug 2015 21:09:36 +0000 (UTC) Date: Fri, 21 Aug 2015 22:09:24 +0100 From: James Le Cuirot To: gentoo-dev@lists.gentoo.org Subject: Re: [gentoo-dev] games.eclass Message-ID: <20150821220924.7b642295@symphony.aura-online.co.uk> In-Reply-To: <55D77F0F.3070601@gentoo.org> References: <20150820194244.622b8f86.mgorny@gentoo.org> <55D6524C.7020201@gentoo.org> <21974.51794.830903.356097@a1i15.kph.uni-mainz.de> <55D73F52.9030402@gentoo.org> <55D77F0F.3070601@gentoo.org> X-Mailer: Claws Mail 3.11.1 (GTK+ 2.24.27; x86_64-pc-linux-gnu) Precedence: bulk List-Post: List-Help: List-Unsubscribe: List-Subscribe: List-Id: Gentoo Linux mail X-BeenThere: gentoo-dev@lists.gentoo.org Reply-to: gentoo-dev@lists.gentoo.org MIME-Version: 1.0 Content-Type: multipart/signed; micalg=pgp-sha512; boundary="Sig_/aJp9O+uP/QgjhWgSsqrUz2B"; protocol="application/pgp-signature" X-Archives-Salt: af1475f4-2a01-44a6-b0ce-525e7ee27e20 X-Archives-Hash: 46f6ea1bca194c0b97143f1abf7c0a9f --Sig_/aJp9O+uP/QgjhWgSsqrUz2B Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable On Fri, 21 Aug 2015 12:42:07 -0700 "Daniel Campbell (zlg)" wrote: > > Sure, we did drop this, but I don't really see this line of > > argument actually accomplishing anything productive. Creating a > > games team that fixes these issues would be productive. Letting > > others fix them is also productive. Nobody is opposed to having a > > games project - it just seems like nobody cares enough to actually > > make it happen. That's ok - we can still get things done. >=20 > What would be required to revive the games project? One of the reasons > I became a dev was to help out the games team, and if it's defunct, I > want to see what's necessary to fix it. I'm still a new dev (May > 2015), but I wouldn't mind doing some dirty work if it means we can > put squabbles like this behind us and get enough devs together to give > game ebuilds the attention they deserve. I don't have a lot of free > time, but sitting here discussing stuff isn't fixing anything, > either... If I can spend what little Gentoo time I have on fixing > things, I'd be glad to. At last, some positivity! As I said before, I would like to work on a few games too. I would certainly take up any Java-based ones and I have four of those in mind already. I've dabbled with ebuilds for many other games in the past, some already in the tree and some not, and some from source, some not. The Humble Bundle games are of particular interest to me. I'm obviously bogged with the more boring Java stuff for the foreseeable future though so as much as I'd like to, stepping up to be a lead would be unwise. Do we actually need a team? Games come in all shapes and sizes so I think the assertion that they should be handled like any other application is somewhat valid. Many games are commercial so it's likely that certain games would only be handled by one or two team members anyway. The main thing I've been concerned about in the past is how to handle data. Should it be packaged separately? How do we handle the cdinstall flag these days when there are also multiple online sources like Humble Bundle and GOG? Do we just do whatever seems best for the game in question? I'd be happy to hold such discussions in a distro-wide fashion though. --=20 James Le Cuirot (chewi) Gentoo Linux Developer --Sig_/aJp9O+uP/QgjhWgSsqrUz2B Content-Type: application/pgp-signature Content-Description: OpenPGP digital signature -----BEGIN PGP SIGNATURE----- Version: GnuPG v2.1 iQJ8BAEBCgBmBQJV15OEXxSAAAAAAC4AKGlzc3Vlci1mcHJAbm90YXRpb25zLm9w ZW5wZ3AuZmlmdGhob3JzZW1hbi5uZXQ1MjhERTZCRDg2OTFBNDM5MUZEQTJFRDQy MUM2MzIxMjlDNkQ3REU0AAoJECHGMhKcbX3kQtYP/jWIyYimRQOa57EM0GGVbtSy eJuDD2KN6P4SsJBfvBqDoa7G98VUrNPed3KcdSoJZsEKgq4vjDGfzcol3dH5Awws la9z6nIoY2cB3KorOuv+9BWcxPLroFcqYc61pgimQeY5nsekmGSz96tlW6iKnAgh 5FtJcrl1G1oBJY+QnUKLWjMuC3VGdiyhP0rGENUcrO7xQvLXdfbpIm6a9K8newvC EK4FUirqSshW34ZjPe8WHDXb/+2/S90Us04IiAZ4JhG4DfvRTIYvFcUnX17jvmQl 2Vf/tFGDbPGndMgJ0HuebQhcpXKuOAAxmFi+nwJCGBacJ9ju/NyoArb5yCsnPzh2 o6w4xmipV9f+iVrULMTG+wbTnlDFAvOwgMJEKfWenGfGDRDuM2Sba9fhQOTFlUrr If+lGYjV9Z08GBuDdQsn6Pd4whycgSuhH73fPldAgavtMUpqNhYbl063v/JRf3f5 crGMpPTV41kzh/H4+HPKLYLCvzEbDvJY4Ra3bw5bDkdhFpx/8fHhFlXa1+EqKyPC PWHtjcOD1mAtTtKcjVCj5alawhpct8iwn14XHpF/Z4QvFsn1Xmh8YFA3obBGR61W p2bBljaRw3MSJ0k/EMTDmdLQmYn5zHX6A2LhG9rXhZueJXxGR75Y1YiwigaKbMrS SzEC/o3Mvj7oOFInvEly =TCD1 -----END PGP SIGNATURE----- --Sig_/aJp9O+uP/QgjhWgSsqrUz2B--