On Mon, Jul 19, 2004 at 07:20:24PM +0100 or thereabouts, Ciaran McCreesh wrote: > * The ability to arbitrarily suspend or remove developers (without > providing notice or reason to the people who actually work with the > developer in question). I don't think expecting advance notice is reasonable, but I personally would agree that at least a vague reason is appropriate. (i.e. "He was rude to a user") > * The ability to decide to change the mentor for a new developer without > even bothering to tell the original mentor, let alone providing a reason > to the people involved. As I discussed with you on IRC, this was a miscommunication. > * The ability to impose arbitrary restrictions upon what developers are > and are not allowed to say on IRC and the mailing lists. I have seen this and I strongly disagreed with it then and now. I don't believe it is *ever* appropriate for devrel to censor devs, whether it be temporarily or permanently. As long as it is done professionally and courteously, devs should be able to express themselves freely imo. > I'm sure devrel aren't actively out to set themselves up as the new > spanish inquisition. However, it seems I'm not the only one that's > noticed them moving from a "helping developers" role to "policing > developers" instead, and I'd like to know what devrel's stance on this > is. Honestly, it's not devrel's place to decide what their role in the project is. That responsibility belongs to the developers themselves. If folks believe devrel is overstepping their bounds, then let's discuss it and work at re-defining those bounds. After reading the etiquette section of the handbook this morning, I certainly felt like devrel (of which I am a member) had gone a bit far. Please keep in mind, though, that "devrel" isn't a faceless body. It's made up of fellow volunteers who are trying to do their best. They're allowed to make mistakes just like the rest of us are. Venting your frustrations may make you feel better, but I'm not sure it really does much to solve the actual problem at hand. Bring ideas and suggestions to the table, but please leave the barbs and venom at home. --kurt