On Sun, 2003-11-23 at 16:55, Jeremy Maitin-Shepard wrote: > Luke-Jr writes: > > > On Sunday 23 November 2003 06:04 pm, Chris Gianelloni wrote: > >> As for the --interactive, I was speaking more along the lines of ebuilds > >> such as unreal-tournament-goty and ut2003, which are more than one CD > >> and absolutely REQUIRE user interaction. > > Multiple CDs do not imply user interaction. What about the users who > > have more than one CD drive or don't mind copying certain files to > > their distfiles? > > While it is possible to copy the contents of, for example, the three > UT2003 CDs to a single directory, and specify this as the CD-ROM path > to the ebuild, the lack of package-specific portage configuration files > makes this process effectively interactive (since a single environment > variable is used to specify the CD-ROM path for all game-related > ebuilds). > > Regardless, in this case the user could specify --interactive, knowing > that in fact he has configured everything such that it will not > actually prompt him for anything. > > An ebuild marked interactive would in many ways be similar to an ebuild > currently marked nofetch. It alerts the user that he should not > blindly attempt to emerge the package and then leave portage > unattended. You pretty much hit what I was thinking right on the head. Thank you for being able to put it into words much better than myself. -- Chris Gianelloni Developer, Gentoo Linux Games Team Is your power animal a penguin?