On Sun, 2003-10-19 at 09:31, Corvus Corax wrote: > Am Sat, 18 Oct 2003 09:30:36 -0400 > schrieb Chris Gianelloni : > > > I want to ask the opinion of everyone. I updated Enemy-Territory > > yesterday to close two bugs. In doing so, I made the decision to make > > the newest version of Enemy Territory use the new full download. I have > > had requests from people to have the full download, rather than the > > original download + patches, as the ebuild. > > > > Well, I am thinking of breaking up the enemy-territory ebuilds into two > > ebuilds. There would be an enemy-territory ebuild, which would use the > > original download + patches (and therefore be dial-up friendly) and the > > enemy-territory-full ebuild, which would always download and install the > > complete game from the most recent version. This should satisfy both > > camps and also make the ebuild a bit more dial-up friendly. > > > > Thoughts? Opinions? Flames? > > > > -- > > Chris Gianelloni > > Developer, Gentoo Linux > > Games Team > > > > Is your power animal a penguin? > > > > I'd say, pack it into one ebuild and make it intelligent, some check like > "if an old tar.gz is already installed, download just the needed patches and patch, > but if it has to be downloaded anyway, download the newer "full" installation" > that saves the users from having to download both, > for example when installing the original .56 yesterday > and upgrading from .56 to .56-r1 today (grrrrr) First off, if you notice, the only change is in installation. The actual end result is the same. I really should *not* have bumped the revision on the package, since the only changes are to the installation packaging and not to the final game. To be honest, I shouldn't have bothered to change anything, since ours was working fine. There are simply some people out there who see that there is a new version of something and immediately file bugs for them without researching the actual changes. I just went and completed the bug without looking into it too heavily. Once I started getting people complaining about the changes to the ebuild (downloading the new full version and not patching), I looked into it more closely and saw that the ONLY change was to the makeself archive itself and not to the actual game. At this point, I don't really know what I should do. Should I simply leave things how they are and not worry about it at all until a new revision of the game is released? Should I mask the new ebuild? Remove the old? I am inclined to just leave things as they are now saying "What's done is done" and just being glad that we even have this game in portage still. I also think I'm going to ignore ANY bug which has the name TTimo posted in it... ;p (For the humor impaired, that last part was a joke pointing back to the entire licensing fiasco, which really did not exist since TTimo is not actually an id Software employee.) -- Chris Gianelloni Developer, Gentoo Linux Games Team Is your power animal a penguin?