On Tue, 2003-08-05 at 22:00, Stuart Herbert wrote: > On Wednesday 06 August 2003 2:04 am, Chris Gianelloni wrote: > > You know you could have submitted a bug for it... *cough* > > Yep. Where it'd sit in Bugzilla for a month or two, if it got picked up at > all. Sometimes, the right way of doing something isn't the *best* way :( Except for the game that you have an ebuild for on your page (neverball) was already added to portage earlier today by Mr_Bones, so a bug would have been resolved immediately, and both you and gerrynjr would be aware of it being in portage already. > > Tbh, it should be gerrynjr asking for this to find its way into portage, but > as grateful as he seemed to be for being able to play this game, I don't > think he was confident enough to take it further (he's a doc person, not an > ebuild hacker). > > > I'll take care of it. > > Thanks. I'll take a look when you're done; it'll be interesting to read how > to make best use of the games eclass. As I said, it's in portage. I haven't looked at it myself, but I'm sure it meets our normal method of using games.eclass. > Btw - who maintains the HLDS ebuilds? There's a shell exploit in HLDS <= > 3.1.1.1d; I can provide details off the hlds_linux mailing list if no-one > here's read about it yet. Everything in app-games is maintained by the entire games group. We're small enough that we don't step on each other's toes much. I don't see any version of halflife-server lower than 3.1.1.1d in CVS, so that is a non-issue. I actually checked this as soon as the security warning was posted on bugtraq. Thanks for the heads up, though. It is greatly appreciated. -- Chris Gianelloni Developer, Gentoo Linux