From: "Michael Sterrett (mr_bones_)" <mr_bones_@gentoo.org>
To: gentoo-commits@lists.gentoo.org
Subject: [gentoo-commits] gentoo-x86 commit in games-action/powermanga/files: powermanga-0.90-segfault.patch
Date: Fri, 3 Aug 2012 04:25:58 +0000 (UTC) [thread overview]
Message-ID: <20120803042558.EE31E2004C@flycatcher.gentoo.org> (raw)
mr_bones_ 12/08/03 04:25:58
Added: powermanga-0.90-segfault.patch
Log:
patch from Daniel Santos to fix segfault (bug #422915)
(Portage version: 2.1.10.65/cvs/Linux x86_64)
Revision Changes Path
1.1 games-action/powermanga/files/powermanga-0.90-segfault.patch
file : http://sources.gentoo.org/viewvc.cgi/gentoo-x86/games-action/powermanga/files/powermanga-0.90-segfault.patch?rev=1.1&view=markup
plain: http://sources.gentoo.org/viewvc.cgi/gentoo-x86/games-action/powermanga/files/powermanga-0.90-segfault.patch?rev=1.1&content-type=text/plain
Index: powermanga-0.90-segfault.patch
===================================================================
https://bugs.gentoo.org/show_bug.cgi?id=422915
--- tmp/powermanga-0.90.orig/src/shots.c 2007-08-24 00:55:17.000000000 -0700
+++ powermanga-0.90-dfsg/src/shots.c 2011-12-26 21:10:28.000000000 -0800
@@ -447,8 +447,6 @@
{
bullet->img_angle = (Sint16) (bullet->angle / PI_SUR_16);
}
- /* save current angle for the calculation of the next angle */
- bullet->img_old_angle = bullet->img_angle;
/* avoid negative indexes */
bullet->img_angle = (Sint16) abs (bullet->img_angle);
/* avoid a shot angle higher than the number of images */
@@ -456,6 +454,8 @@
{
bullet->img_angle = (Sint16) (bullet->spr.numof_images - 1);
}
+ /* save current angle for the calculation of the next angle */
+ bullet->img_old_angle = bullet->img_angle;
/* draw the shot sprite */
draw_sprite (bullet->spr.
img[bullet->img_angle],
reply other threads:[~2012-08-03 4:26 UTC|newest]
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