* [gentoo-commits] repo/gentoo:master commit in: games-fps/quakeforge/, games-fps/quakeforge/files/, profiles/
@ 2025-03-14 10:11 Arthur Zamarin
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From: Arthur Zamarin @ 2025-03-14 10:11 UTC (permalink / raw
To: gentoo-commits
commit: 3dad8c30fbaaa70807631015a250a3e92ef9c372
Author: Arthur Zamarin <arthurzam <AT> gentoo <DOT> org>
AuthorDate: Fri Mar 14 10:08:27 2025 +0000
Commit: Arthur Zamarin <arthurzam <AT> gentoo <DOT> org>
CommitDate: Fri Mar 14 10:08:27 2025 +0000
URL: https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=3dad8c30
games-fps/quakeforge: treeclean
Closes: https://bugs.gentoo.org/800899 (pkgremoved)
Closes: https://bugs.gentoo.org/830497 (pkgremoved)
Closes: https://bugs.gentoo.org/893904 (pkgremoved)
Closes: https://bugs.gentoo.org/898936 (pkgremoved)
Closes: https://bugs.gentoo.org/908709 (pkgremoved)
Closes: https://bugs.gentoo.org/919237 (pkgremoved)
Closes: https://bugs.gentoo.org/926463 (pkgremoved)
Closes: https://bugs.gentoo.org/869518 (pkgremoved)
Closes: https://bugs.gentoo.org/931506
Signed-off-by: Arthur Zamarin <arthurzam <AT> gentoo.org>
games-fps/quakeforge/Manifest | 1 -
.../quakeforge-0.7.2_p20210722-skipped-tests.patch | 16 --
games-fps/quakeforge/metadata.xml | 40 -----
.../quakeforge-0.7.2_p20210722-r2.ebuild | 166 ---------------------
games-fps/quakeforge/quakeforge-9999.ebuild | 156 -------------------
profiles/package.mask | 11 --
6 files changed, 390 deletions(-)
diff --git a/games-fps/quakeforge/Manifest b/games-fps/quakeforge/Manifest
deleted file mode 100644
index 8b9eb11acfb9..000000000000
--- a/games-fps/quakeforge/Manifest
+++ /dev/null
@@ -1 +0,0 @@
-DIST quakeforge-0.7.2_p20210722.tar.gz 3157720 BLAKE2B 9757ed10a5f78d9b5f09029c149c3fc121daf4bef2cc5a1687d00d2d85c36065663407318478c801a4ae62dee03713e35009c91f590d1686678756da1aab7824 SHA512 1c3778ff73cffbb5cadc33e0b544935f822a0f983ed67945dbbd7f6624752b68e3da46f1836f38f22cbae9a9ac191eeacc256ca5da540c5448dfc1fb56b68aa4
diff --git a/games-fps/quakeforge/files/quakeforge-0.7.2_p20210722-skipped-tests.patch b/games-fps/quakeforge/files/quakeforge-0.7.2_p20210722-skipped-tests.patch
deleted file mode 100644
index df312bab7626..000000000000
--- a/games-fps/quakeforge/files/quakeforge-0.7.2_p20210722-skipped-tests.patch
+++ /dev/null
@@ -1,16 +0,0 @@
-These are only failing at high precision and
-should not affect normal usage.
- quat/simd: may fail with -mavx
- sebvf: random failure, usually pass, likely hardware related
---- a/libs/util/test/Makemodule.am
-+++ b/libs/util/test/Makemodule.am
-@@ -15,8 +15,5 @@
- libs/util/test/test-qfs \
-- libs/util/test/test-quat \
- libs/util/test/test-seb \
-- libs/util/test/test-sebvf \
- libs/util/test/test-seg \
-- libs/util/test/test-set \
-- libs/util/test/test-simd
-+ libs/util/test/test-set
-
diff --git a/games-fps/quakeforge/metadata.xml b/games-fps/quakeforge/metadata.xml
deleted file mode 100644
index 5114e2157d9b..000000000000
--- a/games-fps/quakeforge/metadata.xml
+++ /dev/null
@@ -1,40 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "https://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
- <maintainer type="project">
- <email>games@gentoo.org</email>
- <name>Gentoo Games Project</name>
- </maintainer>
- <longdescription>
- QuakeForge is a 3D graphics game engine based on id Software's legendary
- Quake and QuakeWorld game engine. Our purpose? To improve the state of
- the game by improving the engine and making it accessable to the largest
- number of players we can.
-
- Arguably the single most important issue on the minds of players today
- is the rampant cheating which is currently happening on many of the
- larger servers. It's a serious problem and it really makes a good game
- hard to find. We're working hard to fix these problems at the engine
- level.
-
- But what good is that if you have to have a copy of our client and the
- server has to run our server? There are other projects out there and
- some of them have very unique qualities. QuakeForge is cooperating with
- QSG, a group comprised of representatives from nearly every known Quake
- source project to ensure that our clients and servers run with other
- clients and servers just fine. We have all agreed to implement any
- effective cheat prevention methods.
-
- Other things we're doing include merging the two code trees, adding
- features, and improving the OpenGL renderer. And QuakeForge is still the
- most portable source tree based on the id Software code.
- </longdescription>
- <use>
- <flag name="client">Build Normal and QuakeWorld clients alongside the servers</flag>
- <flag name="wildmidi">Use <pkg>media-sound/wildmidi</pkg> for midi support</flag>
- </use>
- <upstream>
- <remote-id type="github">quakeforge/quakeforge</remote-id>
- <remote-id type="sourceforge">quake</remote-id>
- </upstream>
-</pkgmetadata>
diff --git a/games-fps/quakeforge/quakeforge-0.7.2_p20210722-r2.ebuild b/games-fps/quakeforge/quakeforge-0.7.2_p20210722-r2.ebuild
deleted file mode 100644
index fb6e30a90194..000000000000
--- a/games-fps/quakeforge/quakeforge-0.7.2_p20210722-r2.ebuild
+++ /dev/null
@@ -1,166 +0,0 @@
-# Copyright 1999-2025 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=8
-
-inherit autotools eapi9-ver flag-o-matic readme.gentoo-r1 toolchain-funcs
-
-if [[ ${PV} == 9999 ]]; then
- inherit git-r3
- EGIT_REPO_URI="https://github.com/quakeforge/quakeforge.git"
-else
- MY_COMMIT="e799a7ae45b0ab2ad7b642953277db8ccf256cf8"
- SRC_URI="https://github.com/quakeforge/quakeforge/archive/${MY_COMMIT}.tar.gz -> ${P}.tar.gz"
- S="${WORKDIR}/${PN}-${MY_COMMIT}"
- KEYWORDS="~amd64 ~x86"
-fi
-
-DESCRIPTION="3D engine based on id Software's Quake and QuakeWorld game engines"
-HOMEPAGE="http://www.quakeforge.net/"
-
-LICENSE="GPL-2+"
-SLOT="0"
-IUSE="alsa +client debug doc flac jack ncurses oss png sdl vorbis vulkan wildmidi zlib"
-
-RDEPEND="
- client? (
- media-libs/libsamplerate
- net-misc/curl
- virtual/opengl
- x11-libs/libX11
- x11-libs/libXext
- x11-libs/libXxf86vm
- alsa? ( media-libs/alsa-lib )
- flac? ( media-libs/flac:= )
- jack? ( virtual/jack )
- sdl? ( media-libs/libsdl[sound] )
- vorbis? ( media-libs/libvorbis )
- vulkan? ( media-libs/vulkan-loader )
- wildmidi? ( media-sound/wildmidi )
- )
- ncurses? ( sys-libs/ncurses:= )
- png? ( media-libs/libpng:= )
- zlib? ( sys-libs/zlib:= )"
-DEPEND="
- ${RDEPEND}
- client? (
- x11-base/xorg-proto
- vulkan? ( dev-util/vulkan-headers )
- )"
-BDEPEND="
- sys-devel/bison
- sys-devel/flex
- virtual/pkgconfig
- doc? (
- app-text/doxygen[dot]
- >=media-gfx/fig2dev-3.2.9-r1
- )"
-
-PATCHES=(
- "${FILESDIR}"/${P}-skipped-tests.patch
-)
-
-src_prepare() {
- default
-
- echo ${PV} > .tarball-version || die
- eautoreconf
-}
-
-src_configure() {
- filter-lto #858755
- unset LEX YACC #902997,884287
-
- qf_client() {
- echo $(usex client $(use_enable ${1}) --disable-${1})
- }
-
- local econfargs=(
- $(qf_client alsa)
- $(qf_client flac)
- $(qf_client jack)
- $(qf_client oss)
- $(qf_client sdl)
- $(qf_client vorbis)
- $(qf_client vulkan)
- $(qf_client wildmidi)
- $(use_enable client sound)
- $(use_enable client vidmode)
- $(use_enable debug)
- $(use_enable ncurses curses)
- $(use_enable png)
- $(use_enable zlib)
- $(use_with client x)
- --disable-Werror
- --disable-dga
- --enable-xdg
- # non-x11 clients are mostly abandoned/broken (SDL1 still useful for pulseaudio)
- --with-clients=$(usev client x11)
- --with-cpp="$(tc-getCPP) -x c %u %d %s -o %o %i" # see config.d/qfcc.m4
- --with-global-cfg="${EPREFIX}"/etc/quakeforge.conf
- --with-sharepath="${EPREFIX}"/usr/share/quake1
- )
-
- econf "${econfargs[@]}"
-}
-
-src_compile() {
- default
-
- use doc && emake doc
-}
-
-src_install() {
- use doc && local HTML_DOCS=( doxygen/html/. )
-
- emake -j1 DESTDIR="${D}" install
- einstalldocs
-
- find "${ED}" -name '*.la' -delete || die
-
- local DISABLE_AUTOFORMATTING="yes"
- local DOC_CONTENTS=\
-"Before you can play (using nq-x11 or qw-client-x11), you must ensure
-that ${PN} can find your Quake pak0.pak (and optionally pak1.pak)
-at one of these locations with lowercase filenames:
- - '~/.local/share/${PN}/id1/pak0.pak'
- - '${EPREFIX}/usr/share/quake1/id1/pak0.pak'
-
-You can add them yourself or use either of:
- - games-fps/quake1-data: install from a Quake CD-ROM
- - games-fps/quake1-demodata: pak0.pak only (limited demo)
-
-Key binds notes:
- Defaults ('imt_mod' table) expect you to set key binds manually in:
- - '~/.local/share/${PN}/id1/autoexec.cfg' (or '${EPREFIX}/usr/share/quake1/id1')
- For the in-game bind menu to be usable ('imt_0' table), bring up the
- console with backtick \`, and run 'imt imt_0' (only needed once).
- A mouse-grab bind ('toggle in_grab') and using freelook is recommended.
-
-Audio/Video notes:
- Can add settings in:
- - '~/.config/${PN}/${PN}.conf' (or '${EPREFIX}/etc/${PN}.conf')
- Examples:
- - set vid_width 800
- - set vid_height 600
- - set snd_output sdl (or alsa, jack, oss -- sdl can do pulseaudio)
- - setrom vid_render gl (or vulkan, sw for software rendering)"
- readme.gentoo_create_doc
-}
-
-pkg_postinst() {
- readme.gentoo_print_elog
-
- if ver_replacing -le 0.7.2-r1; then
- elog "Migration may be needed for ${PN}'s home paths, now using:"
- elog " ~/.${PN}rc -> ~/.config/${PN}/${PN}.conf"
- elog " ~/.${PN}/ -> ~/.local/share/${PN}/"
- elog "Also, nq-sdl / qw-client-sdl are no longer available (use -x11 instead)."
- fi
-
- if use vulkan; then
- ewarn "You've enabled the new vulkan support that is still experimental and yet"
- ewarn "used by default. If have issues, can use '+setrom vid_render gl' command"
- ewarn "line option to revert to GL."
- fi
-}
diff --git a/games-fps/quakeforge/quakeforge-9999.ebuild b/games-fps/quakeforge/quakeforge-9999.ebuild
deleted file mode 100644
index 51a4a3e89b0f..000000000000
--- a/games-fps/quakeforge/quakeforge-9999.ebuild
+++ /dev/null
@@ -1,156 +0,0 @@
-# Copyright 1999-2024 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=8
-
-inherit autotools flag-o-matic readme.gentoo-r1 toolchain-funcs
-
-if [[ ${PV} == 9999 ]]; then
- inherit git-r3
- EGIT_REPO_URI="https://github.com/quakeforge/quakeforge.git"
-else
- QUAKEFORGE_COMMIT=""
- SRC_URI="https://github.com/quakeforge/quakeforge/archive/${QUAKEFORGE_COMMIT}.tar.gz -> ${P}.tar.gz"
- S="${WORKDIR}/${PN}-${QUAKEFORGE_COMMIT}"
- KEYWORDS="~amd64 ~x86"
-fi
-
-DESCRIPTION="3D engine based on id Software's Quake and QuakeWorld game engines"
-HOMEPAGE="http://www.quakeforge.net/"
-
-LICENSE="GPL-2+"
-SLOT="0"
-IUSE="alsa +client debug doc flac jack ncurses oss png sdl vorbis vulkan wildmidi zlib"
-
-RDEPEND="
- client? (
- media-libs/libsamplerate
- net-misc/curl
- virtual/opengl
- x11-libs/libX11
- x11-libs/libXext
- x11-libs/libXfixes
- x11-libs/libXi
- x11-libs/libXxf86vm
- alsa? ( media-libs/alsa-lib )
- flac? ( media-libs/flac:= )
- jack? ( virtual/jack )
- sdl? ( media-libs/libsdl[sound] )
- vorbis? ( media-libs/libvorbis )
- vulkan? ( media-libs/vulkan-loader )
- wildmidi? ( media-sound/wildmidi )
- )
- ncurses? ( sys-libs/ncurses:= )
- png? ( media-libs/libpng:= )
- zlib? ( sys-libs/zlib:= )"
-DEPEND="
- ${RDEPEND}
- client? (
- x11-base/xorg-proto
- vulkan? ( dev-util/vulkan-headers )
- )"
-BDEPEND="
- sys-devel/bison
- sys-devel/flex
- virtual/pkgconfig
- doc? (
- app-text/doxygen[dot]
- >=media-gfx/fig2dev-3.2.9-r1
- )"
-
-src_prepare() {
- default
-
- # These seem to fail at high precision and shouldn't affect normal use.
- # quat/simd: may fail with -mavx, sebvf: random? (likely hardware related)
- sed -i '/test-\(quat\|simd\|sebvf\)/d' libs/util/test/Makemodule.am || die
-
- echo ${PV} > .tarball-version || die
- eautoreconf
-}
-
-src_configure() {
- filter-lto #858755
- unset LEX YACC #902997,884287
-
- qf_client() {
- usex client $(use_enable ${1}) --disable-${1}
- }
-
- local econfargs=(
- $(qf_client alsa)
- $(qf_client flac)
- $(qf_client jack)
- $(qf_client oss)
- $(qf_client sdl)
- $(qf_client vorbis)
- $(qf_client vulkan)
- $(qf_client wildmidi)
- $(use_enable client sound)
- $(use_enable client vidmode)
- $(use_enable debug)
- $(use_enable ncurses curses)
- $(use_enable png)
- $(use_enable zlib)
- $(use_with client x)
- --disable-Werror
- --disable-dga
- --disable-simd # all this does is append -mavx2 and similar
- --enable-xdg
- # non-x11 clients are mostly abandoned/broken (SDL1 still useful for pulseaudio)
- --with-clients=$(usev client x11)
- --with-cpp="$(tc-getCPP) -x c %u %d %s -o %o %i" # see config.d/qfcc.m4
- --with-global-cfg="${EPREFIX}"/etc/quakeforge.conf
- --with-sharepath="${EPREFIX}"/usr/share/quake1
- )
-
- econf "${econfargs[@]}"
-}
-
-src_compile() {
- default
-
- use doc && emake doc
-}
-
-src_install() {
- use doc && local HTML_DOCS=( doxygen/html/. )
-
- emake -j1 DESTDIR="${D}" install
- einstalldocs
-
- find "${ED}" -name '*.la' -delete || die
-
- local DISABLE_AUTOFORMATTING=yes
- local DOC_CONTENTS="\
-Before you can play (using nq-x11 or qw-client-x11), you must ensure
-that ${PN} can find your Quake pak0.pak (and optionally pak1.pak)
-at one of these locations with lowercase filenames:
- - '~/.local/share/${PN}/id1/pak0.pak'
- - '${EPREFIX}/usr/share/quake1/id1/pak0.pak'
-
-You can add them yourself or use either of:
- - games-fps/quake1-data: install from a Quake CD-ROM
- - games-fps/quake1-demodata: pak0.pak only (limited demo)
-
-Key binds notes:
- Defaults ('imt_mod' table) expect you to set key binds manually in:
- - '~/.local/share/${PN}/id1/autoexec.cfg' (or '${EPREFIX}/usr/share/quake1/id1')
- For the in-game bind menu to be usable ('imt_0' table), bring up the
- console with backtick \`, and run 'imt imt_0' (only needed once).
- A mouse-grab bind ('toggle in_grab') and using freelook is recommended.
-
-Audio/Video notes:
- Can add settings in:
- - '~/.config/${PN}/${PN}.conf' (or '${EPREFIX}/etc/${PN}.conf')
- Examples:
- - set vid_width 800
- - set vid_height 600
- - set snd_output sdl (or alsa, jack, oss -- sdl can do pulseaudio)
- - setrom vid_render gl (or vulkan, sw for software rendering)"
- readme.gentoo_create_doc
-}
-
-pkg_postinst() {
- readme.gentoo_print_elog
-}
diff --git a/profiles/package.mask b/profiles/package.mask
index 9d0c5f7f0def..b2fe5dae8451 100644
--- a/profiles/package.mask
+++ b/profiles/package.mask
@@ -276,17 +276,6 @@ net-p2p/eiskaltdcpp
# Masked for testing. Fails to update from previous version. See bug #949626.
>=x11-themes/fluent-icon-theme-2025.02.10
-# Ionen Wolkens <ionen@gentoo.org> (2025-02-11)
-# Fails to build with >=gcc14 and >=clang16 (Modern C) and tests fail
-# among several other accumulating issues. Hasn't received a release
-# since 2013 and snapshots been difficult due to upstream often doing
-# refactoring leading to various runtime regressions, and testing the
-# state downstream is not obvious (current snapshot has some runtime
-# issues too). Re-adding could be considered if there is ever a proper
-# release. Recommend using games-fps/darkplaces instead.
-# Removal on 2025-03-13. Bugs #931506, #926463, #919237, #908709, ...
-games-fps/quakeforge
-
# Matt Jolly <kangie@gentoo.org> (2025-02-10)
# Rust ebuilds are migrating to use RPATH/RUNPATH to find their libraries.
# New revisions for each Slot are already in-tree and should be used instead.
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