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From: "Ionen Wolkens" <ionen@gentoo.org>
To: gentoo-commits@lists.gentoo.org
Subject: [gentoo-commits] repo/gentoo:master commit in: dev-games/openscenegraph-openmw/
Date: Sat, 31 Jul 2021 01:15:36 +0000 (UTC)	[thread overview]
Message-ID: <1627693145.f1b1718922ce3ec838ca890381c16e2228094613.ionen@gentoo> (raw)

commit:     f1b1718922ce3ec838ca890381c16e2228094613
Author:     Alexey Sokolov <alexey+gentoo <AT> asokolov <DOT> org>
AuthorDate: Thu Jul 29 23:58:24 2021 +0000
Commit:     Ionen Wolkens <ionen <AT> gentoo <DOT> org>
CommitDate: Sat Jul 31 00:59:05 2021 +0000
URL:        https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=f1b17189

dev-games/openscenegraph-openmw: update metadata

Package-Manager: Portage-3.0.20, Repoman-3.0.2
Signed-off-by: Alexey Sokolov <alexey+gentoo <AT> asokolov.org>
Closes: https://github.com/gentoo/gentoo/pull/21747
Signed-off-by: Ionen Wolkens <ionen <AT> gentoo.org>

 dev-games/openscenegraph-openmw/metadata.xml | 16 ++++++++++++----
 1 file changed, 12 insertions(+), 4 deletions(-)

diff --git a/dev-games/openscenegraph-openmw/metadata.xml b/dev-games/openscenegraph-openmw/metadata.xml
index c9b5ea504b4..ffea23ade5e 100644
--- a/dev-games/openscenegraph-openmw/metadata.xml
+++ b/dev-games/openscenegraph-openmw/metadata.xml
@@ -14,11 +14,16 @@
 		<name>Gentoo Games Project</name>
 	</maintainer>
 	<longdescription lang="en">
-		OpenSceneGraph on steroids. This fork was created to experiment with performance enhancements for OpenMW that are too controversial to be included in the general purpose OSG project - either for design reasons or backward compatibility reasons. OpenMW still works with "vanilla" OpenSceneGraph, but it is recommended to use the fork for better performance (around 10-15% on most devices). Note that the improvements are very specific to OpenMW and its animation code in particular; other OpenSceneGraph applications are not likely to see the same speed-up, or any speed-up at all if they are already GPU limited.
+		OpenSceneGraph on steroids. This fork was created to experiment with
+		performance enhancements for OpenMW that are too controversial to be
+		included in the general purpose OSG project - either for design reasons
+		or backward compatibility reasons. OpenMW still works with "vanilla"
+		OpenSceneGraph, but it is recommended to use the fork for better
+		performance (around 10-15% on most devices). Note that the improvements
+		are very specific to OpenMW and its animation code in particular; other
+		OpenSceneGraph applications are not likely to see the same speed-up, or
+		any speed-up at all if they are already GPU limited.
 	</longdescription>
-	<upstream>
-		<remote-id type="github">OpenMW/osg</remote-id>
-	</upstream>
 	<use>
 		<flag name="collada">Enable DAE file support via <pkg>dev-libs/collada-dom</pkg></flag>
 		<flag name="dicom">Enable DICOM medical image file support via <pkg>sci-libs/dcmtk</pkg></flag>
@@ -31,4 +36,7 @@
 		<flag name="sdl2">Use <pkg>media-libs/libsdl2</pkg> additionally to <pkg>media-libs/libsdl</pkg></flag>
 		<flag name="xrandr">Enable support for the X xrandr extension</flag>
 	</use>
+	<upstream>
+		<remote-id type="github">OpenMW/osg</remote-id>
+	</upstream>
 </pkgmetadata>


             reply	other threads:[~2021-07-31  1:15 UTC|newest]

Thread overview: 16+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2021-07-31  1:15 Ionen Wolkens [this message]
  -- strict thread matches above, loose matches on Subject: below --
2024-07-22 19:14 [gentoo-commits] repo/gentoo:master commit in: dev-games/openscenegraph-openmw/ Pacho Ramos
2024-06-16  9:18 Pacho Ramos
2023-11-02  1:17 Ionen Wolkens
2023-02-16 14:04 David Seifert
2023-02-16  9:51 David Seifert
2023-02-15  6:46 Sam James
2022-08-11  7:37 Ionen Wolkens
2022-02-18  2:14 Sam James
2021-12-08  3:34 Sam James
2021-12-08  3:33 Sam James
2021-12-08  3:33 Sam James
2021-11-06 15:36 Ionen Wolkens
2021-07-31  1:15 Ionen Wolkens
2021-03-26 19:46 Conrad Kostecki
2020-12-03 13:11 Marek Szuba

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