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From: "Sam James" <sam@gentoo.org>
To: gentoo-commits@lists.gentoo.org
Subject: [gentoo-commits] repo/gentoo:master commit in: games-strategy/0ad/files/, games-strategy/0ad/
Date: Thu, 17 Jun 2021 23:24:37 +0000 (UTC)	[thread overview]
Message-ID: <1623972216.dbb3bdf4645d0f83d7112620f07500af44e86962.sam@gentoo> (raw)

commit:     dbb3bdf4645d0f83d7112620f07500af44e86962
Author:     Nils Freydank <holgersson <AT> posteo <DOT> de>
AuthorDate: Thu Jun 17 20:11:50 2021 +0000
Commit:     Sam James <sam <AT> gentoo <DOT> org>
CommitDate: Thu Jun 17 23:23:36 2021 +0000
URL:        https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=dbb3bdf4

games-strategy/0ad: Fix stopping the binary with USE="-nvtt"

Closes: https://bugs.gentoo.org/779757
Package-Manager: Portage-3.0.20, Repoman-3.0.3
Signed-off-by: Nils Freydank <holgersson <AT> posteo.de>
Signed-off-by: Sam James <sam <AT> gentoo.org>

 games-strategy/0ad/0ad-0.0.24b_alpha-r1.ebuild     | 229 +++++++++++++++++++++
 ...0.24b_alpha-fix-hang-on-quit-without-nvtt.patch |  98 +++++++++
 2 files changed, 327 insertions(+)

diff --git a/games-strategy/0ad/0ad-0.0.24b_alpha-r1.ebuild b/games-strategy/0ad/0ad-0.0.24b_alpha-r1.ebuild
new file mode 100644
index 00000000000..94bf17e4928
--- /dev/null
+++ b/games-strategy/0ad/0ad-0.0.24b_alpha-r1.ebuild
@@ -0,0 +1,229 @@
+# Copyright 2014-2021 Gentoo Authors
+# Distributed under the terms of the GNU General Public License v2
+
+EAPI=7
+
+WX_GTK_VER="3.0-gtk3"
+PYTHON_COMPAT=( python3_{7..9} )
+inherit desktop toolchain-funcs multiprocessing python-any-r1 wxwidgets xdg
+
+if [[ ${PV} == 9999 ]]; then
+	inherit git-r3
+
+	EGIT_REPO_URI="https://github.com/0ad/0ad"
+elif [[ ${PV} == *_pre* ]]; then
+	ZEROAD_GIT_REVISION="c7d07d3979f969b969211a5e5748fa775f6768a7"
+else
+	MY_P="0ad-${PV/_/-}"
+fi
+
+DESCRIPTION="A free, real-time strategy game"
+HOMEPAGE="https://play0ad.com/"
+
+if [[ ${PV} == 9999 ]]; then
+	S="${WORKDIR}/${P}"
+elif [[ ${PV} == *_pre* ]]; then
+	SRC_URI="https://github.com/0ad/0ad/archive/${ZEROAD_GIT_REVISION}.tar.gz -> ${P}.tar.gz"
+	S="${WORKDIR}/${PN}-${ZEROAD_GIT_REVISION}"
+else
+	SRC_URI="http://releases.wildfiregames.com/${MY_P}-unix-build.tar.xz"
+	SRC_URI+=" https://releases.wildfiregames.com/${MY_P}-unix-data.tar.xz"
+	S="${WORKDIR}/${MY_P}"
+fi
+
+LICENSE="CC-BY-SA-3.0 GPL-2 LGPL-2.1 MIT ZLIB BitstreamVera LPPL-1.3c"
+SLOT="0"
+KEYWORDS="~amd64 ~arm64 ~x86"
+IUSE="editor +lobby nvtt pch test"
+RESTRICT="test"
+
+# virtual/rust is for bundled SpiderMonkey
+# Build-time Python dependency is for SM too
+# TODO: Unbundle premake5
+# See bug #773472 which may help (bump for it)
+BDEPEND="
+	${PYTHON_DEPS}
+	virtual/pkgconfig
+	virtual/rust
+	test? ( dev-lang/perl )
+"
+# Removed dependency on nvtt as we use the bundled one
+# bug #768930
+DEPEND="
+	dev-libs/boost:=
+	dev-libs/icu:=
+	dev-libs/libfmt:0=
+	dev-libs/libsodium
+	dev-libs/libxml2
+	media-libs/libpng:0
+	media-libs/libsdl2[X,opengl,video]
+	media-libs/libvorbis
+	media-libs/openal
+	net-libs/enet:1.3
+	net-libs/miniupnpc:=
+	net-misc/curl
+	sys-libs/zlib
+	virtual/opengl
+	x11-libs/libX11
+	editor? ( x11-libs/wxGTK:${WX_GTK_VER}[X,opengl] )
+	lobby? ( >=net-libs/gloox-1.0.20 )
+"
+RDEPEND="
+	${DEPEND}
+	!games-strategy/0ad-data
+"
+
+PATCHES=(
+	"${FILESDIR}"/${PN}-0.0.24_alpha_pre20210116040036-build.patch
+	"${FILESDIR}"/${PN}-0.0.24b_alpha-rust-1.50.patch
+	"${FILESDIR}"/${PN}-0.0.24b_alpha-respect-tc.patch
+	"${FILESDIR}"/${PN}-0.0.24b_alpha-fix-hang-on-quit-without-nvtt.patch
+)
+
+pkg_setup() {
+	use editor && setup-wxwidgets
+}
+
+src_prepare() {
+	default
+
+	# SpiderMonkey's configure no longer recognises --build for
+	# the build tuple
+	sed -i -e "/--build/d" libraries/source/spidermonkey/build.sh || die
+
+	# Originally from 0ad-data
+	rm binaries/data/tools/fontbuilder/fonts/*.txt || die
+}
+
+src_configure() {
+	local myconf=(
+		--minimal-flags
+		$(usex nvtt "" "--without-nvtt")
+		$(usex pch "" "--without-pch")
+		$(usex test "" "--without-tests")
+		$(usex editor "--atlas" "")
+		$(usex lobby "" "--without-lobby")
+		--bindir="/usr/bin"
+		--libdir="/usr/$(get_libdir)"/${PN}
+		--datadir="/usr/share/${PN}"
+	)
+
+	tc-export AR CC CXX RANLIB
+
+	# Stock premake5 does not work, use the shipped one
+	# TODO: revisit this, see above BDEPEND note re premake5
+	emake -C "${S}"/build/premake/premake5/build/gmake2.unix
+
+	# Regenerate scripts.c so our patch applies
+	cd "${S}"/build/premake/premake5 || die
+	"${S}"/build/premake/premake5/bin/release/premake5 embed || die
+
+	# Rebuild premake again
+	emake -C "${S}"/build/premake/premake5/build/gmake2.unix clean
+	emake -C "${S}"/build/premake/premake5/build/gmake2.unix
+
+	# Run premake to create build scripts
+	cd "${S}"/build/premake || die
+	"${S}"/build/premake/premake5/bin/release/premake5 \
+		--file="premake5.lua" \
+		--outpath="../workspaces/gcc/" \
+		--os=linux \
+		"${myconf[@]}" \
+		gmake2 \
+	|| die "Premake failed"
+}
+
+src_compile() {
+	# Build 3rd party fcollada
+	einfo "Building bundled fcollada"
+	emake -C libraries/source/fcollada/src
+
+	# Build bundled NVTT
+	# nvtt is abandoned upstream and 0ad have forked it and added fixes.
+	# Use their copy. bug #768930
+	if use nvtt ; then
+		cd libraries/source/nvtt || die
+		elog "Building bundled NVTT (bug #768930)"
+		JOBS="-j$(makeopts_jobs)" ./build.sh || die "Failed to build bundled NVTT"
+		cd "${S}" || die
+	fi
+
+	# Build bundled SpiderMonkey
+	# We really can't use the system SpiderMonkey right now.
+	# Breakages occur even on minor bumps in upstream SM,
+	# e.g. bug #768840.
+	cd libraries/source/spidermonkey || die
+	elog "Building bundled SpiderMonkey (bug #768840)"
+	XARGS="${EPREFIX}/usr/bin/xargs" \
+		JOBS="-j$(makeopts_jobs)" \
+		./build.sh \
+	|| die "Failed to build bundled SpiderMonkey"
+
+	cd "${S}" || die
+
+	# Build 0ad itself!
+	elog "Building 0ad"
+	JOBS="-j$(makeopts_jobs)" emake -C build/workspaces/gcc verbose=1
+
+	# Build assets
+	# (We only do this if we're using a snapshot/non-release)
+	# See bug #771147 (comment 3) and the old 0ad-data ebuild
+	# Warning: fragile!
+	if [[ ${PV} == 9999 || ${PV} == *_pre* ]]; then
+		# source/lib/sysdep/os/linux/ldbg.cpp:debug_SetThreadName() tries to open /proc/self/task/${TID}/comm for writing.
+		addpredict /proc/self/task
+
+		# Based on source/tools/dist/build-archives.sh used by source/tools/dist/build.sh.
+		local archivebuild_input archivebuild_output mod_name
+		for archivebuild_input in binaries/data/mods/[A-Za-z0-9]*; do
+			mod_name="${archivebuild_input##*/}"
+			archivebuild_output="archives/${mod_name}"
+
+			mkdir -p "${archivebuild_output}" || die
+
+			einfo pyrogenesis -archivebuild="${archivebuild_input}" -archivebuild-output="${archivebuild_output}/${mod_name}.zip"
+			LD_LIBRARY_PATH="binaries/system" binaries/system/pyrogenesis \
+				-archivebuild="${archivebuild_input}" \
+				-archivebuild-output="${archivebuild_output}/${mod_name}.zip" \
+			|| die "Failed to build assets"
+
+			if [[ -f "${archivebuild_input}/mod.json" ]]; then
+				cp "${archivebuild_input}/mod.json" "${archivebuild_output}" || die
+			fi
+
+			rm -r "${archivebuild_input}" || die
+			mv "${archivebuild_output}" "${archivebuild_input}" || die
+		done
+
+		# Based on source/tools/dist/build-unix-win32.sh used by source/tools/dist/build.sh.
+		rm binaries/data/config/dev.cfg || die
+		rm -r binaries/data/mods/_test.* || die
+	fi
+}
+
+src_test() {
+	cd binaries/system || die
+	./test -libdir "${S}/binaries/system" || die "Failed tests"
+}
+
+src_install() {
+	newbin binaries/system/pyrogenesis 0ad
+	use editor && newbin binaries/system/ActorEditor 0ad-ActorEditor
+
+	# Merged from 0ad-data
+	# bug #771147 (comment 3)
+	insinto /usr/share/${PN}
+	doins -r binaries/data/{l10n,config,mods,tools}
+
+	# Install bundled SpiderMonkey and nvtt
+	# bug #771147 (comment 1)
+	exeinto /usr/$(get_libdir)/${PN}
+	doexe binaries/system/{libCollada,libmozjs78-ps-release}.so
+
+	use nvtt && doexe binaries/system/{libnvtt,libnvcore,libnvimage,libnvmath}.so
+	use editor && doexe binaries/system/libAtlasUI.so
+
+	dodoc binaries/system/readme.txt
+	doicon -s 128 build/resources/${PN}.png
+	make_desktop_entry ${PN}
+}

diff --git a/games-strategy/0ad/files/0ad-0.0.24b_alpha-fix-hang-on-quit-without-nvtt.patch b/games-strategy/0ad/files/0ad-0.0.24b_alpha-fix-hang-on-quit-without-nvtt.patch
new file mode 100644
index 00000000000..fe054eccac5
--- /dev/null
+++ b/games-strategy/0ad/files/0ad-0.0.24b_alpha-fix-hang-on-quit-without-nvtt.patch
@@ -0,0 +1,98 @@
+# Nils Freydank <holgersson@posteo.de> (2021-06-17)
+Apply the patch from upstream with minor adoption.
+
+Gentoo bug: https://bugs.gentoo.org/779757
+Upstream Bug: https://trac.wildfiregames.com/ticket/6107
+Upstream Patch: https://trac.wildfiregames.com/changeset/25766
+
+--- a/source/graphics/TextureConverter.cpp	(revision 25765)
++++ b/source/graphics/TextureConverter.cpp	(revision 25766)
+@@ -294,9 +294,8 @@
+ 	m_VFS(vfs), m_HighQuality(highQuality), m_Shutdown(false)
+ {
++#if CONFIG2_NVTT
+ 	// Verify that we are running with at least the version we were compiled with,
+ 	// to avoid bugs caused by ABI changes
+-#if CONFIG2_NVTT
+ 	ENSURE(nvtt::version() >= NVTT_VERSION);
+-#endif
+ 
+ 	m_WorkerThread = std::thread(Threading::HandleExceptions<RunThread>::Wrapper, this);
+@@ -304,8 +303,10 @@
+ 	// Maybe we should share some centralised pool of worker threads?
+ 	// For now we'll just stick with a single thread for this specific use.
++#endif // CONFIG2_NVTT
+ }
+ 
+ CTextureConverter::~CTextureConverter()
+ {
++#if CONFIG2_NVTT
+ 	// Tell the thread to shut down
+ 	{
+@@ -327,4 +328,5 @@
+ 	// Wait for it to shut down cleanly
+ 	m_WorkerThread.join();
++#endif // CONFIG2_NVTT
+ }
+ 
+@@ -477,8 +479,8 @@
+ 	return true;
+ 
+-#else
++#else // CONFIG2_NVTT
+ 	LOGERROR("Failed to convert texture \"%s\" (NVTT not available)", src.string8());
+ 	return false;
+-#endif
++#endif // !CONFIG2_NVTT
+ }
+ 
+@@ -529,22 +531,24 @@
+ 	return true;
+ 
+-#else // #if CONFIG2_NVTT
++#else // CONFIG2_NVTT
+ 	return false;
+-#endif
++#endif // !CONFIG2_NVTT
+ }
+ 
+ bool CTextureConverter::IsBusy()
+ {
++#if CONFIG2_NVTT
+ 	std::lock_guard<std::mutex> lock(m_WorkerMutex);
+ 	return !m_RequestQueue.empty();
++#else // CONFIG2_NVTT
++	return false;
++#endif // !CONFIG2_NVTT
+ }
+ 
+ void CTextureConverter::RunThread(CTextureConverter* textureConverter)
+ {
++#if CONFIG2_NVTT
+ 	debug_SetThreadName("TextureConverter");
+ 	g_Profiler2.RegisterCurrentThread("texconv");
+-
+-#if CONFIG2_NVTT
+-
+ 	// Wait until the main thread wakes us up
+ 	while (true)
+@@ -596,4 +600,4 @@
+ 	std::lock_guard<std::mutex> wait_lock(textureConverter->m_WorkerMutex);
+ 	textureConverter->m_Shutdown = false;
+-#endif
+-}
++#endif // CONFIG2_NVTT
++}
+
+--- a/source/graphics/TextureConverter.h	(revision 25765)
++++ b/source/graphics/TextureConverter.h	(revision 25766)
+@@ -208,7 +208,9 @@
+ 	bool m_HighQuality;
+ 
++#if CONFIG2_NVTT
+ 	std::thread m_WorkerThread;
+ 	std::mutex m_WorkerMutex;
+ 	std::condition_variable m_WorkerCV;
++#endif // CONFIG2_NVTT
+ 
+ 	struct ConversionRequest;


             reply	other threads:[~2021-06-17 23:24 UTC|newest]

Thread overview: 11+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2021-06-17 23:24 Sam James [this message]
  -- strict thread matches above, loose matches on Subject: below --
2025-03-10  2:21 [gentoo-commits] repo/gentoo:master commit in: games-strategy/0ad/files/, games-strategy/0ad/ Sam James
2024-06-16 22:34 James Le Cuirot
2024-05-28  1:45 Sam James
2023-08-22 13:12 Andrew Ammerlaan
2022-06-07  0:41 Sam James
2022-02-07  4:31 Sam James
2022-02-07  4:31 Sam James
2021-01-17  1:17 Sam James
2015-08-14 23:10 Julian Ospald
2015-08-14 23:10 Julian Ospald

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