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* [gentoo-commits] repo/gentoo:master commit in: games-fps/quake2-icculus/files/, games-fps/quake2-icculus/
@ 2021-02-09 16:59 Ben Kohler
  0 siblings, 0 replies; 2+ messages in thread
From: Ben Kohler @ 2021-02-09 16:59 UTC (permalink / raw
  To: gentoo-commits

commit:     fd2a72e2b447db3b0a3554f7b3918e7f63a9bedc
Author:     Jakov Smolic <jakov.smolic <AT> sartura <DOT> hr>
AuthorDate: Thu Feb  4 19:51:39 2021 +0000
Commit:     Ben Kohler <bkohler <AT> gentoo <DOT> org>
CommitDate: Tue Feb  9 16:59:22 2021 +0000
URL:        https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=fd2a72e2

games-fps/quake2-icculus: Fix build with gcc-10

Closes: https://bugs.gentoo.org/733962
Signed-off-by: Jakov Smolic <jakov.smolic <AT> sartura.hr>
Signed-off-by: Ben Kohler <bkohler <AT> gentoo.org>

 .../files/quake2-icculus-0.16.1-fno-common.patch               | 10 ++++++++++
 games-fps/quake2-icculus/quake2-icculus-0.16.1-r1.ebuild       |  3 ++-
 2 files changed, 12 insertions(+), 1 deletion(-)

diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-fno-common.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-fno-common.patch
new file mode 100644
index 00000000000..8392ec63b78
--- /dev/null
+++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-fno-common.patch
@@ -0,0 +1,10 @@
+--- a/src/client/client.h
++++ b/src/client/client.h
+@@ -49,7 +49,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+ #ifdef QMAX
+ #define random()	((rand () & 0x7fff) / ((float)0x7fff))
+ #define crandom()	(2.0 * (random() - 0.5))
+-vec3_t clientOrg; //lerped org of client for server->client side effects
+ 
+ void vectoangles2 (vec3_t value1, vec3_t angles);
+ 

diff --git a/games-fps/quake2-icculus/quake2-icculus-0.16.1-r1.ebuild b/games-fps/quake2-icculus/quake2-icculus-0.16.1-r1.ebuild
index 13756e436dc..5a5e6b99431 100644
--- a/games-fps/quake2-icculus/quake2-icculus-0.16.1-r1.ebuild
+++ b/games-fps/quake2-icculus/quake2-icculus-0.16.1-r1.ebuild
@@ -70,7 +70,8 @@ src_prepare() {
 		"${FILESDIR}"/${P}-x11_soft.patch \
 		"${FILESDIR}"/${P}-x11_mouse.patch \
 		"${FILESDIR}"/${P}-alsa.patch \
-		"${FILESDIR}"/${P}-ia64.patch
+		"${FILESDIR}"/${P}-ia64.patch \
+		"${FILESDIR}"/${P}-fno-common.patch
 
 	if use xatrix ; then
 		epatch "${FILESDIR}/${P}"-gcc41.patch


^ permalink raw reply related	[flat|nested] 2+ messages in thread

* [gentoo-commits] repo/gentoo:master commit in: games-fps/quake2-icculus/files/, games-fps/quake2-icculus/
@ 2021-04-07 12:10 Sam James
  0 siblings, 0 replies; 2+ messages in thread
From: Sam James @ 2021-04-07 12:10 UTC (permalink / raw
  To: gentoo-commits

commit:     cf06a05c0315f27d559a5b5b74fb109d982e7b33
Author:     Sam James <sam <AT> gentoo <DOT> org>
AuthorDate: Wed Apr  7 12:10:15 2021 +0000
Commit:     Sam James <sam <AT> gentoo <DOT> org>
CommitDate: Wed Apr  7 12:10:35 2021 +0000
URL:        https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=cf06a05c

games-fps/quake2-icculus: port to EAPI 7, games.eclass--

Signed-off-by: Sam James <sam <AT> gentoo.org>

 .../quake2-icculus/files/0.16-rogue-armor.patch    |   4 +-
 .../quake2-icculus/files/0.16-rogue-nan.patch      |   4 +-
 .../files/quake2-icculus-0.16.1-alsa.patch         |   4 +-
 .../files/quake2-icculus-0.16.1-amd64.patch        |   4 +-
 .../files/quake2-icculus-0.16.1-gcc41.patch        |   4 +-
 .../files/quake2-icculus-0.16.1-gentoo-paths.patch |  20 ++--
 .../files/quake2-icculus-0.16.1-gnusource.patch    |   4 +-
 .../files/quake2-icculus-0.16.1-ia64.patch         |   8 +-
 .../files/quake2-icculus-0.16.1-ldflags.patch      |   4 +-
 .../files/quake2-icculus-0.16.1-no-asm-io.patch    |   8 +-
 .../files/quake2-icculus-0.16.1-x11_mouse.patch    |   4 +-
 .../files/quake2-icculus-0.16.1-x11_soft.patch     |  12 +-
 ...1-r1.ebuild => quake2-icculus-0.16.1-r2.ebuild} | 129 +++++++++++----------
 13 files changed, 110 insertions(+), 99 deletions(-)

diff --git a/games-fps/quake2-icculus/files/0.16-rogue-armor.patch b/games-fps/quake2-icculus/files/0.16-rogue-armor.patch
index 194f965a050..bed337e4ce3 100644
--- a/games-fps/quake2-icculus/files/0.16-rogue-armor.patch
+++ b/games-fps/quake2-icculus/files/0.16-rogue-armor.patch
@@ -1,5 +1,5 @@
---- src/rogue/g_local.h.orig
-+++ src/rogue/g_local.h
+--- a/rogue/g_local.h
++++ b/rogue/g_local.h
 @@ -545,9 +545,6 @@
  extern	int	sm_meat_index;
  extern	int	snd_fry;

diff --git a/games-fps/quake2-icculus/files/0.16-rogue-nan.patch b/games-fps/quake2-icculus/files/0.16-rogue-nan.patch
index 0961fa68a98..09da62bee20 100644
--- a/games-fps/quake2-icculus/files/0.16-rogue-nan.patch
+++ b/games-fps/quake2-icculus/files/0.16-rogue-nan.patch
@@ -1,5 +1,5 @@
---- src/rogue/g_local.h.orig
-+++ src/rogue/g_local.h
+--- a/rogue/g_local.h
++++ b/rogue/g_local.h
 @@ -24,3 +24,3 @@
  #ifndef _WIN32
 -#include <nan.h>

diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-alsa.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-alsa.patch
index 185359373c4..a27fc035cd4 100644
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-alsa.patch
+++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-alsa.patch
@@ -1,5 +1,5 @@
---- src/linux/snd_alsa.c.old
-+++ src/linux/snd_alsa.c
+--- a/src/linux/snd_alsa.c
++++ b/src/linux/snd_alsa.c
 @@ -22,13 +22,22 @@
  	$Id: quake2-icculus-0.16.1-alsa.patch,v 1.2 2015/03/27 06:40:34 mr_bones_ Exp $
  */

diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-amd64.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-amd64.patch
index b3291827996..30966c813d7 100644
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-amd64.patch
+++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-amd64.patch
@@ -4,8 +4,8 @@ glx renderer by default.
 
 http://bugs.gentoo.org/show_bug.cgi?id=86552
 
---- src/linux/vid_so.c
-+++ src/linux/vid_so.c
+--- a/src/linux/vid_so.c
++++ b/src/linux/vid_so.c
 @@ -435,6 +440,9 @@ VID_Init
  */
  void VID_Init (void)

diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gcc41.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gcc41.patch
index 626cf5a1b64..1ea4d41df80 100644
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gcc41.patch
+++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gcc41.patch
@@ -1,5 +1,5 @@
---- src/xatrix/g_local.h.old
-+++ src/xatrix/g_local.h
+--- a/src/xatrix/g_local.h
++++ b/src/xatrix/g_local.h
 @@ -446,11 +446,6 @@
  extern	int	sm_meat_index;
  extern	int	snd_fry;

diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gentoo-paths.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gentoo-paths.patch
index 61f0bb2286e..4631d3ca92f 100644
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gentoo-paths.patch
+++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gentoo-paths.patch
@@ -1,5 +1,5 @@
---- Makefile
-+++ Makefile
+--- a/Makefile
++++ b/Makefile
 @@ -74,35 +74,46 @@ endif
  
  CC=gcc
@@ -85,8 +85,8 @@
  
  targets: $(TARGETS)
  
---- src/linux/qgl_linux.c
-+++ src/linux/qgl_linux.c
+--- a/src/linux/qgl_linux.c
++++ b/src/linux/qgl_linux.c
 @@ -3006,13 +3006,17 @@ qboolean QGL_Init( const char *dllname )
  //				dllname, dlerror());
  
@@ -108,8 +108,8 @@
  		}
  		Com_Printf ("Using %s for OpenGL...", fn); 
  	} else {
---- src/linux/vid_so.c
-+++ src/linux/vid_so.c
+--- a/src/linux/vid_so.c
++++ b/src/linux/vid_so.c
 @@ -237,13 +237,17 @@ qboolean VID_LoadRefresh( char *name )
  	//regain root
  	seteuid(saved_euid);
@@ -154,8 +154,8 @@
  }
  
  /*****************************************************************************/
---- src/qcommon/files.c
-+++ src/qcommon/files.c
+--- a/src/qcommon/files.c
++++ b/src/qcommon/files.c
 @@ -60,6 +60,7 @@ typedef struct pack_s
  
  char	fs_gamedir[MAX_OSPATH];
@@ -195,8 +195,8 @@
  
  	//
  	// then add a '.quake2/baseq2' directory in home directory by default
---- src/qcommon/qcommon.h
-+++ src/qcommon/qcommon.h
+--- a/src/qcommon/qcommon.h
++++ b/src/qcommon/qcommon.h
 @@ -74,6 +74,13 @@ Foundation, Inc., 59 Temple Place - Suit
  
  #endif

diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gnusource.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gnusource.patch
index ad1f37309c3..42041978509 100644
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gnusource.patch
+++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gnusource.patch
@@ -1,5 +1,5 @@
---- quake2-r0.16.1/src/linux/q_shlinux.c
-+++ quake2-r0.16.1-modified/src/linux/q_shlinux.c
+--- a/src/linux/q_shlinux.c
++++ b/src/linux/q_shlinux.c
 @@ -17,6 +17,9 @@
  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
  

diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ia64.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ia64.patch
index ae1aa2e4068..fe61bf50165 100644
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ia64.patch
+++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ia64.patch
@@ -1,5 +1,5 @@
---- quake2-r0.16.1.orig/Makefile
-+++ quake2-r0.16.1/Makefile
+--- a/Makefile
++++ b/Makefile
 @@ -54,24 +54,26 @@ endif
  
  
@@ -74,8 +74,8 @@
   ifeq ($(strip $(BUILD_SVGA)),YES)
    $(warning Warning: SVGAlib support not supported for $(ARCH))
   endif
---- quake2-r0.16.1.orig/src/linux/sys_linux.c
-+++ quake2-r0.16.1/src/linux/sys_linux.c
+--- a/src/linux/sys_linux.c
++++ b/src/linux/sys_linux.c
 @@ -216,16 +216,18 @@ void *Sys_GetGameAPI (void *parms)
  	char	*path;
  	char	*str_p;

diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ldflags.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ldflags.patch
index 978c9c9820e..765c146dd4e 100644
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ldflags.patch
+++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ldflags.patch
@@ -1,5 +1,5 @@
---- Makefile.old
-+++ Makefile
+--- a/Makefile
++++ b/Makefile
 @@ -169,18 +169,18 @@
  DEBUG_CFLAGS=$(BASE_CFLAGS) -g
  

diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-no-asm-io.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-no-asm-io.patch
index d94925b83e4..0a1eecef2af 100644
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-no-asm-io.patch
+++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-no-asm-io.patch
@@ -3,8 +3,8 @@ http://bugs.gentoo.org/193107
 asm/io.h does not exist with sanitized kernel headers, nor do these source
 files actually need the header, so punt it
 
---- src/linux/rw_in_aa.c
-+++ src/linux/rw_in_aa.c
+--- a/src/linux/rw_in_aa.c
++++ b/src/linux/rw_in_aa.c
 @@ -46,7 +46,6 @@
  #include <sys/mman.h>
  
@@ -13,8 +13,8 @@ files actually need the header, so punt it
  #include <sys/vt.h>
  #endif
  
---- src/linux/rw_aa.c
-+++ src/linux/rw_aa.c
+--- a/src/linux/rw_aa.c
++++ b/src/linux/rw_aa.c
 @@ -63,7 +63,6 @@
  #include <dlfcn.h>
  #if defined (__linux__)

diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_mouse.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_mouse.patch
index 6dc6f0f1ddf..5d2a85a68e9 100644
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_mouse.patch
+++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_mouse.patch
@@ -1,5 +1,5 @@
---- src/linux/rw_x11.c.old
-+++ src/linux/rw_x11.c
+--- a/src/linux/rw_x11.c
++++ b/src/linux/rw_x11.c
 @@ -989,8 +989,8 @@
  	} 
  	else 

diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_soft.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_soft.patch
index e23caf9db09..cd0f2c807ae 100644
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_soft.patch
+++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_soft.patch
@@ -1,8 +1,8 @@
 
 the x11 software renderer just needs some tweaks to get working
 
---- Makefile.old
-+++ Makefile
+--- a/Makefile
++++ b/Makefile
 @@ -358,7 +358,7 @@
   endif
  
@@ -12,8 +12,8 @@ the x11 software renderer just needs some tweaks to get working
   endif
  
   ifeq ($(strip $(BUILD_GLX)),YES)
---- src/linux/rw_x11.c.old
-+++ src/linux/rw_x11.c
+--- a/src/linux/rw_x11.c
++++ b/src/linux/rw_x11.c
 @@ -53,7 +53,7 @@
  #include <X11/Xatom.h>
  #include <X11/keysym.h>
@@ -32,8 +32,8 @@ the x11 software renderer just needs some tweaks to get working
  #ifdef REDBLUE
  static PIXEL16 st2d_8to16table_s[2][256];
  static PIXEL24 st2d_8to24table_s[2][256];
---- src/ref_soft/r_poly.c.old
-+++ src/ref_soft/r_poly.c
+--- a/src/ref_soft/r_poly.c
++++ b/src/ref_soft/r_poly.c
 @@ -994,7 +994,7 @@
  		scale = yscale * pout->zi;
  		pout->v = (ycenter - scale * transformed[1]);

diff --git a/games-fps/quake2-icculus/quake2-icculus-0.16.1-r1.ebuild b/games-fps/quake2-icculus/quake2-icculus-0.16.1-r2.ebuild
similarity index 66%
rename from games-fps/quake2-icculus/quake2-icculus-0.16.1-r1.ebuild
rename to games-fps/quake2-icculus/quake2-icculus-0.16.1-r2.ebuild
index 5a5e6b99431..ef6f7b8b34a 100644
--- a/games-fps/quake2-icculus/quake2-icculus-0.16.1-r1.ebuild
+++ b/games-fps/quake2-icculus/quake2-icculus-0.16.1-r2.ebuild
@@ -1,8 +1,9 @@
-# Copyright 1999-2020 Gentoo Authors
+# Copyright 1999-2021 Gentoo Authors
 # Distributed under the terms of the GNU General Public License v2
 
-EAPI=5
-inherit eutils toolchain-funcs games
+EAPI=7
+
+inherit desktop toolchain-funcs
 
 MY_P="quake2-r${PV}"
 DESCRIPTION="The icculus.org Linux port of iD's Quake 2 engine"
@@ -11,6 +12,7 @@ SRC_URI="http://icculus.org/quake2/files/${MY_P}.tar.gz
 	qmax? ( http://icculus.org/quake2/files/maxpak.pak )
 	rogue? ( mirror://idsoftware/quake2/source/roguesrc320.shar.Z )
 	xatrix? ( mirror://idsoftware/quake2/source/xatrixsrc320.shar.Z )"
+S="${WORKDIR}"/${MY_P}
 
 LICENSE="GPL-2"
 SLOT="0"
@@ -33,11 +35,21 @@ DEPEND="${UIDEPEND}
 	rogue? ( app-arch/sharutils )
 	xatrix? ( app-arch/sharutils )"
 
-S=${WORKDIR}/${MY_P}
+PATCHES=(
+	# -amd64.patch # make sure this is still needed in future versions
+	"${FILESDIR}"/${P}-amd64.patch
+	"${FILESDIR}"/${P}-gentoo-paths.patch
+	"${FILESDIR}"/${P}-ldflags.patch
+	"${FILESDIR}"/${P}-no-asm-io.patch
+	"${FILESDIR}"/${P}-gnusource.patch
+	"${FILESDIR}"/${P}-x11_soft.patch
+	"${FILESDIR}"/${P}-x11_mouse.patch
+	"${FILESDIR}"/${P}-alsa.patch
+	"${FILESDIR}"/${P}-ia64.patch
+	"${FILESDIR}"/${P}-fno-common.patch
+)
 
 pkg_setup() {
-	games_pkg_setup
-
 	if ! use qmax && $( use opengl || use sdl ) ; then
 		elog "The 'qmax' graphical improvements are recommended."
 		echo
@@ -46,39 +58,33 @@ pkg_setup() {
 
 src_prepare() {
 	# Now we deal with the silly rogue / xatrix addons ... this is ugly :/
-	ln -s $(type -P echo) "${T}"/more
+	ln -s $(type -P echo) "${T}"/more || die
+
 	for g in rogue xatrix ; do
 		use ${g} || continue
-		mkdir -p src/${g}
-		pushd src/${g}
+		mkdir -p src/${g} || die
+
+		pushd src/${g} || die
+
 		local shar=../../../${g}src320.shar
 		sed -i -e 's:^read ans:ans=yes :' ${shar} || die
-		echo ">>> Unpacking ${shar} to ${PWD}"
+		elog "Unpacking ${shar} to ${PWD}"
 		env PATH="${T}:${PATH}" unshar ${shar} || die
-		popd
+
+		popd || die
 	done
-	sed -i -e 's:jpeg_mem_src:_&:' src/ref_candygl/gl_image.c || die
 
+	sed -i -e 's:jpeg_mem_src:_&:' src/ref_candygl/gl_image.c || die
 	sed -i -e 's:BUILD_SOFTX:BUILD_X11:' Makefile || die
-	# -amd64.patch # make sure this is still needed in future versions
-	epatch \
-		"${FILESDIR}"/${P}-amd64.patch \
-		"${FILESDIR}"/${P}-gentoo-paths.patch \
-		"${FILESDIR}"/${P}-ldflags.patch \
-		"${FILESDIR}"/${P}-no-asm-io.patch \
-		"${FILESDIR}"/${P}-gnusource.patch \
-		"${FILESDIR}"/${P}-x11_soft.patch \
-		"${FILESDIR}"/${P}-x11_mouse.patch \
-		"${FILESDIR}"/${P}-alsa.patch \
-		"${FILESDIR}"/${P}-ia64.patch \
-		"${FILESDIR}"/${P}-fno-common.patch
+
+	default
 
 	if use xatrix ; then
-		epatch "${FILESDIR}/${P}"-gcc41.patch
+		eapply "${FILESDIR}/${P}"-gcc41.patch
 	fi
 	if use rogue ; then
-		cd src
-		epatch \
+		cd src || die
+		eapply \
 			"${FILESDIR}"/0.16-rogue-nan.patch \
 			"${FILESDIR}"/0.16-rogue-armor.patch
 	fi
@@ -123,38 +129,41 @@ src_compile() {
 			BUILD_ARTS=NO \
 			BUILD_ALSA=$(yesno alsa) \
 			SDLDIR=/usr/lib \
-			DEFAULT_BASEDIR="${GAMES_DATADIR}/quake2" \
-			DEFAULT_LIBDIR="$(games_get_libdir)/${PN}${libsuffix}" \
+			DEFAULT_BASEDIR="/usr/share/quake2" \
+			DEFAULT_LIBDIR="/usr/$(get_libdir)/${PN}${libsuffix}" \
 			OPT_CFLAGS="${CFLAGS}" \
 			CC="$(tc-getCC)"
+
 		# now we save the build dir ... except for the object files ...
-		rm release*/*/*.o
-		mv release* my-rel-${BUILD_QMAX}
-		cd my-rel-${BUILD_QMAX}
-		rm -rf ref_{gl,soft} ded game client ctf/*.o
-		mkdir baseq2
-		mv game*.so baseq2/
-		cd ..
+		rm release*/*/*.o || die
+		mv release* my-rel-${BUILD_QMAX} || die
+		cd my-rel-${BUILD_QMAX} || die
+		rm -rf ref_{gl,soft} ded game client ctf/*.o || die
+		mkdir baseq2 || die
+		mv game*.so baseq2/ || die
+		cd .. || die
 	done
 }
 
 src_install() {
-	local q2dir=$(games_get_libdir)/${PN}
-	local q2maxdir=$(games_get_libdir)/${PN}-qmax
+	local q2dir=/usr/$(get_libdir)/${PN}
+	local q2maxdir=/usr/$(get_libdir)/${PN}-qmax
 
 	dodoc readme.txt README TODO "${FILESDIR}"/README-postinstall
 
 	# regular q2 files
 	dodir "${q2dir}"
-	cp -rf my-rel-NO/* "${D}/${q2dir}"/
-	dogamesbin "${D}/${q2dir}"/quake2
-	rm "${D}/${q2dir}"/quake2
+	cp -rf my-rel-NO/* "${ED}/${q2dir}"/ || die
+
+	dobin "${ED}/${q2dir}"/quake2
+	rm "${ED}/${q2dir}"/quake2 || die
+
 	use dedicated \
-		&& dogamesbin "${D}/${q2dir}"/q2ded \
-		&& rm "${D}/${q2dir}"/q2ded
+		&& dobin "${ED}/${q2dir}"/q2ded \
+		&& rm "${ED}/${q2dir}"/q2ded
 	use sdl \
-		&& dogamesbin "${D}/${q2dir}"/sdlquake2 \
-		&& rm "${D}/${q2dir}"/sdlquake2
+		&& dobin "${ED}/${q2dir}"/sdlquake2 \
+		&& rm "${ED}/${q2dir}"/sdlquake2
 
 	doicon "${FILESDIR}"/quake2.xpm
 	make_desktop_entry quake2 "Quake 2" quake2
@@ -162,30 +171,32 @@ src_install() {
 	# q2max files
 	if use qmax ; then
 		dodir "${q2maxdir}"
-		cp -rf my-rel-YES/* "${D}/${q2maxdir}"/ || die
-		newgamesbin "${D}/${q2maxdir}"/quake2 quake2-qmax
-		rm "${D}/${q2maxdir}"/quake2
-		use dedicated \
-			&& newgamesbin "${D}/${q2maxdir}"/q2ded q2ded-qmax \
-			&& rm "${D}/${q2maxdir}"/q2ded
-		use sdl \
-			&& newgamesbin "${D}/${q2maxdir}"/sdlquake2 sdlquake2-qmax \
-			&& rm "${D}/${q2maxdir}"/sdlquake2
+
+		cp -rf my-rel-YES/* "${ED}/${q2maxdir}"/ || die
+
+		newbin "${ED}/${q2maxdir}"/quake2 quake2-qmax
+		rm "${ED}/${q2maxdir}"/quake2 || die
+
+		if use dedicated ; then
+			newbin "${ED}/${q2maxdir}"/q2ded q2ded-qmax
+			rm "${ED}/${q2maxdir}"/q2ded || die
+		fi
+
+		if use sdl ; then
+			newbin "${ED}/${q2maxdir}"/sdlquake2 sdlquake2-qmax
+			rm "${ED}/${q2maxdir}"/sdlquake2 || die
+		fi
 
 		insinto "${q2maxdir}"/baseq2
 		doins "${DISTDIR}"/maxpak.pak
 
 		make_desktop_entry quake2-qmax Quake2-qmax quake2
 	fi
-
-	prepgamesdirs
 }
 
 pkg_postinst() {
-	games_pkg_postinst
-
 	elog "Go read README-postinstall in /usr/share/doc/${PF}"
-	elog "right now! It's important - This install is just the engine, you still need"
+	elog "right now! It's important - this install is just the engine, you still need"
 	elog "the data paks. Go read."
 
 	if use demo && ! has_version "games-fps/quake2-demodata[symlink]" ; then


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2021-02-09 16:59 [gentoo-commits] repo/gentoo:master commit in: games-fps/quake2-icculus/files/, games-fps/quake2-icculus/ Ben Kohler
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2021-04-07 12:10 Sam James

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