public inbox for gentoo-commits@lists.gentoo.org
 help / color / mirror / Atom feed
From: "James Le Cuirot" <chewi@gentoo.org>
To: gentoo-commits@lists.gentoo.org
Subject: [gentoo-commits] repo/gentoo:master commit in: games-fps/gzdoom/, games-fps/gzdoom/files/
Date: Thu, 19 Sep 2019 22:10:33 +0000 (UTC)	[thread overview]
Message-ID: <1568931010.2b3f989d1c050c6d792283a958138dd12d93ef73.chewi@gentoo> (raw)

commit:     2b3f989d1c050c6d792283a958138dd12d93ef73
Author:     James Le Cuirot <chewi <AT> gentoo <DOT> org>
AuthorDate: Thu Sep 19 22:10:10 2019 +0000
Commit:     James Le Cuirot <chewi <AT> gentoo <DOT> org>
CommitDate: Thu Sep 19 22:10:10 2019 +0000
URL:        https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=2b3f989d

games-fps/gzdoom: Drop old 4.2.0

Package-Manager: Portage-2.3.76, Repoman-2.3.17
Signed-off-by: James Le Cuirot <chewi <AT> gentoo.org>

 games-fps/gzdoom/Manifest                          |  1 -
 ...-4.2.0-Introduce-the-BUILD_NONFREE-option.patch | 36 ----------
 .../gzdoom/files/gzdoom-4.2.0-fluidsynth2.patch    | 28 --------
 .../files/gzdoom-4.2.0-install_soundfonts.patch    | 34 ----------
 games-fps/gzdoom/gzdoom-4.2.0.ebuild               | 79 ----------------------
 5 files changed, 178 deletions(-)

diff --git a/games-fps/gzdoom/Manifest b/games-fps/gzdoom/Manifest
index 6ea2bde6cef..bcb0430e517 100644
--- a/games-fps/gzdoom/Manifest
+++ b/games-fps/gzdoom/Manifest
@@ -1,2 +1 @@
-DIST gzdoom-4.2.0.tar.gz 13482879 BLAKE2B 5c68718b840ce00a752179b4c735f064ed2ea669eff5e4bd71e3ccea3bb9af238287ddffc297cbfbe6069c658ec1d203b73790c973f836f8aa9ba33ac3ec2803 SHA512 07ad674eb22eb1388a5e3a6bd91d769fef90cb52728034e30d2967c484acaa41cfc7fc9ed486f4dbd0e86ea4d32bbafde402b771fc2fceb0708551328ef08f0d
 DIST gzdoom-4.2.1.tar.gz 13660636 BLAKE2B f1399014441d1556cc16e8d89b8c321a0591996fbcf8ad85a99403faef3b4663636b2bc4543982f2fc9ebdba777e88e4685985390d2e798eb01c0cea683305f6 SHA512 37a21bf101442cbe36574666dfb92b28eeee6b4dc982d43a8d5c95255e1f49e2451740b54e100b59120cef67f68f6eb07f687155bbab712854ce7ddc7c0b6c4a

diff --git a/games-fps/gzdoom/files/gzdoom-4.2.0-Introduce-the-BUILD_NONFREE-option.patch b/games-fps/gzdoom/files/gzdoom-4.2.0-Introduce-the-BUILD_NONFREE-option.patch
deleted file mode 100644
index c74d08a24a4..00000000000
--- a/games-fps/gzdoom/files/gzdoom-4.2.0-Introduce-the-BUILD_NONFREE-option.patch
+++ /dev/null
@@ -1,36 +0,0 @@
-From 1e09b211a000c649aae6eea736647daa650141bc Mon Sep 17 00:00:00 2001
-From: William Breathitt Gray <vilhelm.gray@gmail.com>
-Date: Sat, 31 Aug 2019 21:23:23 +0900
-Subject: [PATCH] Introduce the BUILD_NONFREE option
-
-This allow users to disable building nonfree components (brightmaps.pk3
-and game_support.pk3) if they so desire.
----
- CMakeLists.txt | 9 +++++++--
- 1 file changed, 7 insertions(+), 2 deletions(-)
-
-diff --git a/CMakeLists.txt b/CMakeLists.txt
-index 7860358ef..23d317f42 100644
---- a/CMakeLists.txt
-+++ b/CMakeLists.txt
-@@ -404,10 +404,15 @@ add_subdirectory( libraries/lzma )
- add_subdirectory( tools )
- add_subdirectory( libraries/dumb )
- add_subdirectory( libraries/gdtoa )
-+
- add_subdirectory( wadsrc )
--add_subdirectory( wadsrc_bm )
- add_subdirectory( wadsrc_lights )
--add_subdirectory( wadsrc_extra )
-+option (BUILD_NONFREE "Build nonfree components" ON)
-+if( BUILD_NONFREE )
-+	add_subdirectory( wadsrc_bm )
-+	add_subdirectory( wadsrc_extra )
-+endif()
-+
- add_subdirectory( src )
- 
- if( NOT CMAKE_CROSSCOMPILING )
--- 
-2.23.0
-

diff --git a/games-fps/gzdoom/files/gzdoom-4.2.0-fluidsynth2.patch b/games-fps/gzdoom/files/gzdoom-4.2.0-fluidsynth2.patch
deleted file mode 100644
index 1ae12a832b4..00000000000
--- a/games-fps/gzdoom/files/gzdoom-4.2.0-fluidsynth2.patch
+++ /dev/null
@@ -1,28 +0,0 @@
-From: Jan Engelhardt <jengelh@inai.de>
-Date: 2018-10-16 14:29:56.900427855 +0200
-
-Make the build work with fluidsynth 2.x.
-
----
- src/sound/mididevices/music_fluidsynth_mididevice.cpp |    5 ++++-
- 1 file changed, 4 insertions(+), 1 deletion(-)
-
-Index: gzdoom-3.6.0/src/sound/mididevices/music_fluidsynth_mididevice.cpp
-===================================================================
---- gzdoom-3.6.0.orig/src/sound/mididevices/music_fluidsynth_mididevice.cpp
-+++ gzdoom-3.6.0/src/sound/mididevices/music_fluidsynth_mididevice.cpp
-@@ -78,10 +78,13 @@ extern "C" unsigned __stdcall GetSystemD
- #define FLUID_CHORUS_DEFAULT_LEVEL 2.0f
- #define FLUID_CHORUS_DEFAULT_SPEED 0.3f
- #define FLUID_CHORUS_DEFAULT_DEPTH 8.0f
--#define FLUID_CHORUS_DEFAULT_TYPE FLUID_CHORUS_MOD_SINE
- 
- #endif
- 
-+#ifndef FLUID_CHORUS_DEFAULT_TYPE
-+#define FLUID_CHORUS_DEFAULT_TYPE FLUID_CHORUS_MOD_SINE
-+#endif
-+
- // TYPES -------------------------------------------------------------------
- 
- // EXTERNAL FUNCTION PROTOTYPES --------------------------------------------

diff --git a/games-fps/gzdoom/files/gzdoom-4.2.0-install_soundfonts.patch b/games-fps/gzdoom/files/gzdoom-4.2.0-install_soundfonts.patch
deleted file mode 100644
index 1fe0b99d9a8..00000000000
--- a/games-fps/gzdoom/files/gzdoom-4.2.0-install_soundfonts.patch
+++ /dev/null
@@ -1,34 +0,0 @@
-From 2d1c7ba17cac3ccd201e77ad01a9dd06ab22cb2e Mon Sep 17 00:00:00 2001
-From: William Breathitt Gray <vilhelm.gray@gmail.com>
-Date: Thu, 13 Jun 2019 18:01:08 +0900
-Subject: [PATCH] Install soundfonts and WOPL/WOPN banks
-
-The INSTALL_SOUNDFONT_PATH cache entry is used to configure the
-installation directory.
----
- src/CMakeLists.txt | 9 +++++++++
- 1 file changed, 9 insertions(+)
-
-diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
-index 0bb16f39e..4ff15062d 100644
---- a/src/CMakeLists.txt
-+++ b/src/CMakeLists.txt
-@@ -1451,6 +1451,15 @@ add_custom_command(TARGET zdoom POST_BUILD
- 	${CMAKE_SOURCE_DIR}/fm_banks/gs-by-papiezak-and-sneakernets.wopn $<TARGET_FILE_DIR:zdoom>/fm_banks/gs-by-papiezak-and-sneakernets.wopn
- )
- 
-+if( WIN32 )
-+	set( INSTALL_SOUNDFONT_PATH . CACHE STRING "Directory where soundfonts and WOPL/WOPN banks will be placed during install." )
-+else()
-+	set( INSTALL_SOUNDFONT_PATH share/games/doom CACHE STRING "Directory where soundfonts and WOPL/WOPN banks will be placed during install." )
-+endif()
-+install(FILES "${PROJECT_BINARY_DIR}/soundfonts" "${PROJECT_BINARY_DIR}/fm_banks"
-+		DESTINATION ${INSTALL_SOUNDFONT_PATH}
-+		COMPONENT "Soundfont resources")
-+
- if( CMAKE_COMPILER_IS_GNUCXX )
- 	# GCC misoptimizes this file
- 	set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" )
--- 
-2.21.0
-

diff --git a/games-fps/gzdoom/gzdoom-4.2.0.ebuild b/games-fps/gzdoom/gzdoom-4.2.0.ebuild
deleted file mode 100644
index 578941b1a1d..00000000000
--- a/games-fps/gzdoom/gzdoom-4.2.0.ebuild
+++ /dev/null
@@ -1,79 +0,0 @@
-# Copyright 1999-2019 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=7
-
-inherit cmake-utils desktop xdg
-
-DESCRIPTION="A modder-friendly OpenGL source port based on the DOOM engine"
-HOMEPAGE="https://zdoom.org"
-SRC_URI="https://github.com/coelckers/${PN}/archive/g${PV}.tar.gz -> ${P}.tar.gz"
-
-LICENSE="BSD BZIP2 DUMB-0.9.3 GPL-3 LGPL-3 MIT
-	nonfree? ( Activision ChexQuest3 DOOM-COLLECTORS-EDITION freedist )"
-SLOT="0"
-KEYWORDS="~amd64 ~arm ~x86"
-IUSE="gtk gtk2 +nonfree openmp"
-
-DEPEND="
-	media-libs/libsdl2[opengl]
-	media-libs/libsndfile
-	media-libs/openal
-	media-sound/fluidsynth:=
-	media-sound/mpg123
-	sys-libs/zlib
-	virtual/jpeg:0
-	gtk? (
-		gtk2? ( x11-libs/gtk+:2 )
-		!gtk2? ( x11-libs/gtk+:3 )
-	)"
-RDEPEND="${DEPEND}"
-
-S="${WORKDIR}/${PN}-g${PV}"
-PATCHES=(
-	"${FILESDIR}/${P}-fluidsynth2.patch"
-	"${FILESDIR}/${P}-install_soundfonts.patch"
-	"${FILESDIR}/${P}-Introduce-the-BUILD_NONFREE-option.patch"
-)
-
-src_prepare() {
-	rm -rf docs/licenses || die
-	cmake-utils_src_prepare
-}
-
-src_configure() {
-	local mycmakeargs=(
-		-DINSTALL_DOCS_PATH="${EPREFIX}/usr/share/doc/${PF}"
-		-DINSTALL_PK3_PATH="${EPREFIX}/usr/share/doom"
-		-DINSTALL_SOUNDFONT_PATH="${EPREFIX}/usr/share/doom"
-		-DDYN_FLUIDSYNTH=OFF
-		-DDYN_OPENAL=OFF
-		-DDYN_SNDFILE=OFF
-		-DDYN_MPG123=OFF
-		-DNO_GTK="$(usex !gtk)"
-		-DNO_OPENAL=OFF
-		-DNO_OPENMP="$(usex !openmp)"
-		-DBUILD_NONFREE="$(usex nonfree)"
-	)
-	cmake-utils_src_configure
-}
-
-src_install() {
-	newicon src/posix/zdoom.xpm "${PN}.xpm"
-	make_desktop_entry "${PN}" "GZDoom" "${PN}" "Game;ActionGame"
-	cmake-utils_src_install
-}
-
-pkg_postinst() {
-	xdg_pkg_postinst
-
-	if ! use nonfree ; then
-		elog
-		elog "GZDoom installed without nonfree components."
-		elog "Note: The nonfree game_support.pk3 file is needed to play"
-		elog "      games natively supported by GZDoom."
-		elog "A list of games natively supported by GZDoom may be found"
-		elog "on the ZDoom wiki: https://zdoom.org/wiki/IWAD"
-		elog
-	fi
-}


             reply	other threads:[~2019-09-19 22:10 UTC|newest]

Thread overview: 11+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2019-09-19 22:10 James Le Cuirot [this message]
  -- strict thread matches above, loose matches on Subject: below --
2023-08-07 15:05 [gentoo-commits] repo/gentoo:master commit in: games-fps/gzdoom/, games-fps/gzdoom/files/ James Le Cuirot
2023-06-19 21:00 James Le Cuirot
2023-06-19 21:00 James Le Cuirot
2022-08-06 13:06 James Le Cuirot
2022-07-06 22:46 James Le Cuirot
2021-12-28 17:10 Ionen Wolkens
2021-10-23  7:39 James Le Cuirot
2020-09-02 21:41 James Le Cuirot
2019-10-24 20:37 James Le Cuirot
2019-09-05 20:20 James Le Cuirot

Reply instructions:

You may reply publicly to this message via plain-text email
using any one of the following methods:

* Save the following mbox file, import it into your mail client,
  and reply-to-all from there: mbox

  Avoid top-posting and favor interleaved quoting:
  https://en.wikipedia.org/wiki/Posting_style#Interleaved_style

* Reply using the --to, --cc, and --in-reply-to
  switches of git-send-email(1):

  git send-email \
    --in-reply-to=1568931010.2b3f989d1c050c6d792283a958138dd12d93ef73.chewi@gentoo \
    --to=chewi@gentoo.org \
    --cc=gentoo-commits@lists.gentoo.org \
    --cc=gentoo-dev@lists.gentoo.org \
    /path/to/YOUR_REPLY

  https://kernel.org/pub/software/scm/git/docs/git-send-email.html

* If your mail client supports setting the In-Reply-To header
  via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox