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* [gentoo-commits] repo/gentoo:master commit in: profiles/, games-fps/aaquake2/, games-fps/aaquake2/files/
@ 2018-07-28 11:52 Michał Górny
  0 siblings, 0 replies; only message in thread
From: Michał Górny @ 2018-07-28 11:52 UTC (permalink / raw
  To: gentoo-commits

commit:     77dfd2da408e488b21a07cb10ef1102642ca4f9e
Author:     Michał Górny <mgorny <AT> gentoo <DOT> org>
AuthorDate: Sat Jul 28 11:50:17 2018 +0000
Commit:     Michał Górny <mgorny <AT> gentoo <DOT> org>
CommitDate: Sat Jul 28 11:50:17 2018 +0000
URL:        https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=77dfd2da

games-fps/aaquake2: Remove last-rited pkg

Closes: https://bugs.gentoo.org/654348

 games-fps/aaquake2/Manifest                        |  2 -
 games-fps/aaquake2/aaquake2-0.1.ebuild             | 62 --------------
 games-fps/aaquake2/files/0.1-gentoo.patch          | 90 --------------------
 games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch  | 39 ---------
 games-fps/aaquake2/files/aaquake2-0.1-glibc.patch  | 22 -----
 .../aaquake2/files/aaquake2-0.1-ldflags.patch      | 97 ----------------------
 games-fps/aaquake2/metadata.xml                    | 21 -----
 profiles/package.mask                              |  5 --
 8 files changed, 338 deletions(-)

diff --git a/games-fps/aaquake2/Manifest b/games-fps/aaquake2/Manifest
deleted file mode 100644
index fafb92e7fb7..00000000000
--- a/games-fps/aaquake2/Manifest
+++ /dev/null
@@ -1,2 +0,0 @@
-DIST q2source-3.21.zip 1477764 BLAKE2B afdeeff318e23397d24f9ecc68f4015b03d58d3f7794dd23febc4e285a916b2cf8c93b872a62a33dc1a4b7c2fff34ad92781e0320296cc13d4721b8cd5bf345a SHA512 eb3fcf3327272b7472a044336be4d73111f5b9f50b4916609996ecb690555654990c1f86e63cd6e7d4a30844e66d3eca2e428e29a598bce52e953c326caf9752
-DIST quake2-ref_softaa-0.1.tar.gz 12931 BLAKE2B b20644662b903e7604f53283008b54c86e83e7b1dd6b66a505bbaa41fdfaa3c783cbb73d320418595498b54ddc2f72e94d53096bc82cb173be9fcdd192dee2b9 SHA512 d5f7e46485084217f5cb8fdcfa360106eafbfac9dad03e4853367e9cf6857a9789ec4d37d3bca656730282649b3e33b0ab04d4c0a73de36f794d98f3c048401c

diff --git a/games-fps/aaquake2/aaquake2-0.1.ebuild b/games-fps/aaquake2/aaquake2-0.1.ebuild
deleted file mode 100644
index a7aa57c721b..00000000000
--- a/games-fps/aaquake2/aaquake2-0.1.ebuild
+++ /dev/null
@@ -1,62 +0,0 @@
-# Copyright 1999-2017 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=5
-inherit eutils games
-
-DESCRIPTION="text mode Quake II"
-HOMEPAGE="https://www.jfedor.org/aaquake2/"
-SRC_URI="mirror://idsoftware/source/q2source-3.21.zip
-	https://www.jfedor.org/aaquake2/quake2-ref_softaa-${PV}.tar.gz"
-
-LICENSE="GPL-2"
-SLOT="0"
-KEYWORDS="~x86"
-IUSE=""
-
-RDEPEND="media-libs/aalib"
-DEPEND="${RDEPEND}
-	app-arch/unzip"
-
-S=${WORKDIR}/quake2-3.21/linux
-
-src_prepare() {
-	cd .. && epatch \
-		"${FILESDIR}"/${PV}-gentoo.patch \
-		"${FILESDIR}"/${P}-gcc41.patch
-	cd "${S}" && epatch \
-		"${FILESDIR}"/${P}-glibc.patch \
-		"${FILESDIR}"/${P}-ldflags.patch
-	sed -i \
-		-e "s:GENTOO_DIR:$(games_get_libdir)/${PN}:" sys_linux.c || die
-	sed -i \
-		-e "s:/etc/quake2.conf:${GAMES_SYSCONFDIR}/${PN}.conf:" \
-		sys_linux.c vid_so.c || die
-}
-
-src_compile() {
-	mkdir -p releasei386-glibc/ref_soft
-	emake -j1 \
-		GENTOO_CFLAGS="${CFLAGS}" \
-		GENTOO_DATADIR="${GAMES_DATADIR}"/quake2/baseq2/ \
-		build_release
-}
-
-src_install() {
-	cd release* || die
-
-	exeinto "$(games_get_libdir)"/${PN}
-	doexe gamei386.so ref_softaa.so
-	dosym ref_softaa.so "$(games_get_libdir)"/${PN}/ref_softx.so
-	dosym ref_softaa.so "$(games_get_libdir)"/${PN}/ref_soft.so
-	exeinto "$(games_get_libdir)"/${PN}/ctf
-	doexe ctf/gamei386.so
-
-	newgamesbin quake2 aaquake2
-
-	insinto "${GAMES_SYSCONFDIR}"
-	echo "$(games_get_libdir)"/${PN} > ${PN}.conf
-	doins ${PN}.conf
-
-	prepgamesdirs
-}

diff --git a/games-fps/aaquake2/files/0.1-gentoo.patch b/games-fps/aaquake2/files/0.1-gentoo.patch
deleted file mode 100644
index cc7bb1733f6..00000000000
--- a/games-fps/aaquake2/files/0.1-gentoo.patch
+++ /dev/null
@@ -1,90 +0,0 @@
---- linux/Makefile.old
-+++ linux/Makefile
-@@ -54,7 +54,7 @@
- RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -ffast-math -funroll-loops \
- 	-fomit-frame-pointer -fexpensive-optimizations
- else
--RELEASE_CFLAGS=$(BASE_CFLAGS) -g -mpentiumpro -O6 -ffast-math -funroll-loops \
-+RELEASE_CFLAGS=$(BASE_CFLAGS) -g $(GENTOO_CFLAGS) -DGENTOO_DATADIR=\\\"$(GENTOO_DATADIR)\\\" -O6 -ffast-math -funroll-loops \
- 	-fomit-frame-pointer -fexpensive-optimizations
- endif
- 
-@@ -92,7 +92,7 @@
- #############################################################################
- 
- ifeq ($(ARCH),axp)
--TARGETS=$(BUILDDIR)/q2ded \
-+TARGETS=\
- 	$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \
- 	$(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \
- #	$(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \
-@@ -100,11 +100,7 @@
- else
- TARGETS=$(BUILDDIR)/quake2 \
- 	$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \
--	$(BUILDDIR)/ref_soft.$(SHLIBEXT) \
--	$(BUILDDIR)/ref_softx.$(SHLIBEXT) \
- 	$(BUILDDIR)/ref_softaa.$(SHLIBEXT) \
--	$(BUILDDIR)/ref_gl.$(SHLIBEXT) \
--	$(BUILDDIR)/ref_glx.$(SHLIBEXT) \
- 	$(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \
- #	$(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \
- #	$(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT)
-@@ -125,9 +121,6 @@
- build_release:
- 	@-mkdir $(BUILD_RELEASE_DIR) \
- 		$(BUILD_RELEASE_DIR)/client \
--		$(BUILD_RELEASE_DIR)/ded \
--		$(BUILD_RELEASE_DIR)/ref_soft \
--		$(BUILD_RELEASE_DIR)/ref_gl \
- 		$(BUILD_RELEASE_DIR)/game \
- 		$(BUILD_RELEASE_DIR)/ctf \
- #		$(BUILD_RELEASE_DIR)/xatrix \
---- linux/sys_linux.c.old
-+++ linux/sys_linux.c
-@@ -220,7 +220,7 @@
- 	char	curpath[MAX_OSPATH];
- 	char	*path;
- #ifdef __i386__
--	const char *gamename = "gamei386.so";
-+	const char *gamename = "GENTOO_DIR/gamei386.so";
- #elif defined __alpha__
- 	const char *gamename = "gameaxp.so";
- #else
-@@ -250,6 +250,14 @@
- 		{
- 			Com_Printf ("LoadLibrary (%s)\n",name);
- 			break;
-+		} else {
-+			sprintf (name, "%s", gamename);
-+			game_library = dlopen (name, RTLD_LAZY );
-+			if (game_library)
-+			{
-+				Com_Printf ("LoadLibrary (%s)\n",name);
-+				break;
-+			}
- 		}
- 	}
- 
---- qcommon/files.c.old
-+++ qcommon/files.c
-@@ -865,7 +865,7 @@
- 	//
- 	// start up with baseq2 by default
- 	//
--	FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) );
-+	FS_AddGameDirectory (va(BASEDIRNAME) );
- 
- 	// any set gamedirs will be freed up to here
- 	fs_base_searchpaths = fs_searchpaths;
---- qcommon/qcommon.h.old
-+++ qcommon/qcommon.h
-@@ -25,7 +25,7 @@
- 
- #define	VERSION		3.21
- 
--#define	BASEDIRNAME	"baseq2"
-+#define	BASEDIRNAME	GENTOO_DATADIR
- 
- #ifdef WIN32
- 

diff --git a/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch b/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch
deleted file mode 100644
index bb2e8e5979e..00000000000
--- a/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch
+++ /dev/null
@@ -1,39 +0,0 @@
---- game/g_local.h.old
-+++ game/g_local.h
-@@ -458,11 +458,6 @@
- extern	int	sm_meat_index;
- extern	int	snd_fry;
- 
--extern	int	jacket_armor_index;
--extern	int	combat_armor_index;
--extern	int	body_armor_index;
--
--
- // means of death
- #define MOD_UNKNOWN			0
- #define MOD_BLASTER			1
---- ctf/g_local.h.old
-+++ ctf/g_local.h
-@@ -466,11 +466,6 @@
- extern	int	sm_meat_index;
- extern	int	snd_fry;
- 
--extern	int	jacket_armor_index;
--extern	int	combat_armor_index;
--extern	int	body_armor_index;
--
--
- // means of death
- #define MOD_UNKNOWN			0
- #define MOD_BLASTER			1
-@@ -556,10 +556,6 @@
- 
- extern	cvar_t	*sv_maplist;
- 
--//ZOID
--extern	qboolean	is_quad;
--//ZOID
--
- #define world	(&g_edicts[0])
- 
- // item spawnflags

diff --git a/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch b/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch
deleted file mode 100644
index 638e91b2c39..00000000000
--- a/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch
+++ /dev/null
@@ -1,22 +0,0 @@
---- rw_aa.c.old
-+++ rw_aa.c
-@@ -61,7 +61,7 @@
- #include <signal.h>
- #include <sys/mman.h>
- 
--#include <asm/io.h>
-+#include <sys/io.h>
- 
- #include <aalib.h>
- 
---- rw_in_aa.c.old
-+++ rw_in_aa.c
-@@ -46,7 +46,7 @@
- #include <signal.h>
- #include <sys/mman.h>
- 
--#include <asm/io.h>
-+#include <sys/io.h>
- 
- #include <aalib.h>
- 

diff --git a/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch b/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch
deleted file mode 100644
index dc2359ac48d..00000000000
--- a/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch
+++ /dev/null
@@ -1,97 +0,0 @@
---- Makefile.old
-+++ Makefile
-@@ -59,7 +59,7 @@
- endif
- 
- DEBUG_CFLAGS=$(BASE_CFLAGS) -g
--LDFLAGS=-ldl -lm
-+LDLIBS=-ldl -lm
- SVGALDFLAGS=-lvga -lm
- XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga
- AALDFLAGS=-lm -laa
-@@ -195,7 +195,7 @@
- endif
- 
- $(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS)
--	$(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS)
-+	$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDLIBS)
- 
- $(BUILDDIR)/client/cl_cin.o :     $(CLIENT_DIR)/cl_cin.c
- 	$(DO_CC)
-@@ -374,7 +374,7 @@
- 	$(BUILDDIR)/ded/cd_null.o
- 
- $(BUILDDIR)/q2ded : $(Q2DED_OBJS)
--	$(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS)
-+	$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q2DED_OBJS) $(LDLIBS)
- 
- $(BUILDDIR)/ded/cmd.o :        $(COMMON_DIR)/cmd.c
- 	$(DO_DED_CC)
-@@ -503,7 +503,7 @@
- 	$(BUILDDIR)/game/m_flash.o
- 
- $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
--	$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
-+	$(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
- 
- $(BUILDDIR)/game/g_ai.o :        $(GAME_DIR)/g_ai.c
- 	$(DO_SHLIB_CC)
-@@ -682,7 +682,7 @@
- 	$(BUILDDIR)/ctf/q_shared.o
- 
- $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS)
--	$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
-+	$(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
- 
- $(BUILDDIR)/ctf/g_ai.o :       $(CTF_DIR)/g_ai.c
- 	$(DO_SHLIB_CC)
-@@ -821,7 +821,7 @@
- 	$(BUILDDIR)/xatrix/q_shared.o
- 
- $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS)
--	$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
-+	$(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
- 
- $(BUILDDIR)/xatrix/g_ai.o :        $(XATRIX_DIR)/g_ai.c
- 	$(DO_SHLIB_CC)
-@@ -1048,7 +1048,7 @@
- 	$(BUILDDIR)/rogue/q_shared.o
- 
- $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS)
--	$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS)
-+	$(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS)
- 
- $(BUILDDIR)/rogue/dm_ball.o :      $(ROGUE_DIR)/dm_ball.c
- 	$(DO_SHLIB_CC)
-@@ -1291,15 +1291,15 @@
- 	$(BUILDDIR)/ref_soft/rw_in_aa.o
- 
- $(BUILDDIR)/ref_soft.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SVGA_OBJS)
--	$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \
-+	$(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \
- 		$(REF_SOFT_SVGA_OBJS) $(SVGALDFLAGS)
- 
- $(BUILDDIR)/ref_softx.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_X11_OBJS)
--	$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
-+	$(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
- 		$(REF_SOFT_X11_OBJS) $(XLDFLAGS)
- 
- $(BUILDDIR)/ref_softaa.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_AA_OBJS)
--	$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
-+	$(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
- 		$(REF_SOFT_AA_OBJS) $(AALDFLAGS)
- 
- $(BUILDDIR)/ref_soft/r_aclip.o :      $(REF_SOFT_DIR)/r_aclip.c
-@@ -1445,10 +1445,10 @@
- 	$(BUILDDIR)/ref_gl/gl_glx.o
- 
- $(BUILDDIR)/ref_gl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS)
--	$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS)
-+	$(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS)
- 
- $(BUILDDIR)/ref_glx.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_GLX_OBJS)
--	$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS)
-+	$(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS)
- 
- $(BUILDDIR)/ref_gl/gl_draw.o :        $(REF_GL_DIR)/gl_draw.c
- 	$(DO_GL_SHLIB_CC)

diff --git a/games-fps/aaquake2/metadata.xml b/games-fps/aaquake2/metadata.xml
deleted file mode 100644
index 0ac91211590..00000000000
--- a/games-fps/aaquake2/metadata.xml
+++ /dev/null
@@ -1,21 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer type="project">
-	<email>games@gentoo.org</email>
-	<name>Gentoo Games Project</name>
-</maintainer>
-<longdescription>
-aaquake2 - Text Mode Quake II
-
-What?
-Just what you heard - text mode Quake II.
-
-Why?
-Why not? You can watch TV in text mode, you can play DVDs in text mode, 
-you can play Quake 1 in text mode. Quake II is the logical next step.
-
-Or, as the author of ttyquake put it, "If you have to ask why, you're 
-not a member of the intended audience." 
-</longdescription>
-</pkgmetadata>

diff --git a/profiles/package.mask b/profiles/package.mask
index 15fbacb53e0..8721d7ec4a0 100644
--- a/profiles/package.mask
+++ b/profiles/package.mask
@@ -319,11 +319,6 @@ games-emulation/kigb
 # ebuild is needed (#654336). Removal in a month.
 games-emulation/raine
 
-# Pacho Ramos <pacho@gentoo.org> (17 Jun 2018)
-# Upstream dead for a long time, not compatible with amd64, people can use
-# quake2-icculus with aalib under SDL (#654348). Removal in a month.
-games-fps/aaquake2
-
 # Mart Raudsepp <leio@gentoo.org> (16 Jun 2018)
 # No upstream (website disappeared), no upstream plugin maintainer,
 # and pretty much a fringe format anyway.


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