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From: "Jeroen Roovers" <jer@gentoo.org>
To: gentoo-commits@lists.gentoo.org
Subject: [gentoo-commits] repo/gentoo:master commit in: games-emulation/sdlmame/
Date: Tue,  3 Apr 2018 19:42:31 +0000 (UTC)	[thread overview]
Message-ID: <1522784550.4965b375bbb118296cb1f8d563f4c450d5425c99.jer@gentoo> (raw)

commit:     4965b375bbb118296cb1f8d563f4c450d5425c99
Author:     Jeroen Roovers <jer <AT> gentoo <DOT> org>
AuthorDate: Tue Apr  3 19:42:17 2018 +0000
Commit:     Jeroen Roovers <jer <AT> gentoo <DOT> org>
CommitDate: Tue Apr  3 19:42:30 2018 +0000
URL:        https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=4965b375

games-emulation/sdlmame: Fix two typos.

Package-Manager: Portage-2.3.28, Repoman-2.3.9

 games-emulation/sdlmame/metadata.xml | 24 ++++++++++++++----------
 1 file changed, 14 insertions(+), 10 deletions(-)

diff --git a/games-emulation/sdlmame/metadata.xml b/games-emulation/sdlmame/metadata.xml
index 86abf7105c0..d94f41033e1 100644
--- a/games-emulation/sdlmame/metadata.xml
+++ b/games-emulation/sdlmame/metadata.xml
@@ -6,18 +6,22 @@
     <name>Gentoo Games Project</name>
   </maintainer>
   <longdescription>
-SDLMAME is a port of the popular MAME[tm]. There are a few principles that guide it's development:
+SDLMAME is a port of the popular MAME[tm].
 
-1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as
-possible to the base Win32 code. This means we can track changes faster than larger more conventional
-ports such as MacMAME, and we also maintain what I call "Firefox compatibilty" where learning a major
-app only needs to be done once per application, and it then applies across many operating systems. If
-you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may
-encounter it on.
+There are a few principles that guide its development:
 
-2) MAME developers are important. By keeping quickly up to date, we make it easy for people on
-non-Windows platforms to make and submit changes to the core MAME code, and we offer native
-implementations of MAME's multi-window GUI debugger on both Linux/Unix and Mac OS X.
+1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
+as few changes as possible to the base Win32 code. This means we can track
+changes faster than larger more conventional ports such as MacMAME, and we also
+maintain what I call "Firefox compatibility" where learning a major app only
+needs to be done once per application, and it then applies across many
+operating systems. If you can use the command-line Win32 MAME, you already know
+how to use SDLMAME on any platform you may encounter it on.
+
+2) MAME developers are important. By keeping quickly up to date, we make it
+easy for people on non-Windows platforms to make and submit changes to the core
+MAME code, and we offer native implementations of MAME's multi-window GUI
+debugger on both Linux/Unix and Mac OS X.
   </longdescription>
   <use>
     <flag name="arcade">Enable the Multiple Arcade Machine Emulator for arcade games support</flag>


             reply	other threads:[~2018-04-03 19:42 UTC|newest]

Thread overview: 12+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2018-04-03 19:42 Jeroen Roovers [this message]
  -- strict thread matches above, loose matches on Subject: below --
2016-05-15  4:27 [gentoo-commits] repo/gentoo:master commit in: games-emulation/sdlmame/ Michael Sterrett
2016-05-10  0:28 Michael Sterrett
2016-05-03  6:10 Michael Sterrett
2016-02-14 10:11 Agostino Sarubbo
2016-01-15  9:03 Agostino Sarubbo
2016-01-09  7:05 Michael Sterrett
2015-12-12  2:46 Michael Sterrett
2015-11-30 19:27 Michael Sterrett
2015-11-26 18:45 Michael Sterrett
2015-11-25 20:15 Michael Sterrett
2015-11-20  6:36 Michael Sterrett

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