From: "Jeroen Roovers" <jer@gentoo.org>
To: gentoo-commits@lists.gentoo.org
Subject: [gentoo-commits] repo/gentoo:master commit in: games-emulation/sdlmame/
Date: Tue, 3 Apr 2018 19:42:31 +0000 (UTC) [thread overview]
Message-ID: <1522784550.4965b375bbb118296cb1f8d563f4c450d5425c99.jer@gentoo> (raw)
commit: 4965b375bbb118296cb1f8d563f4c450d5425c99
Author: Jeroen Roovers <jer <AT> gentoo <DOT> org>
AuthorDate: Tue Apr 3 19:42:17 2018 +0000
Commit: Jeroen Roovers <jer <AT> gentoo <DOT> org>
CommitDate: Tue Apr 3 19:42:30 2018 +0000
URL: https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=4965b375
games-emulation/sdlmame: Fix two typos.
Package-Manager: Portage-2.3.28, Repoman-2.3.9
games-emulation/sdlmame/metadata.xml | 24 ++++++++++++++----------
1 file changed, 14 insertions(+), 10 deletions(-)
diff --git a/games-emulation/sdlmame/metadata.xml b/games-emulation/sdlmame/metadata.xml
index 86abf7105c0..d94f41033e1 100644
--- a/games-emulation/sdlmame/metadata.xml
+++ b/games-emulation/sdlmame/metadata.xml
@@ -6,18 +6,22 @@
<name>Gentoo Games Project</name>
</maintainer>
<longdescription>
-SDLMAME is a port of the popular MAME[tm]. There are a few principles that guide it's development:
+SDLMAME is a port of the popular MAME[tm].
-1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as
-possible to the base Win32 code. This means we can track changes faster than larger more conventional
-ports such as MacMAME, and we also maintain what I call "Firefox compatibilty" where learning a major
-app only needs to be done once per application, and it then applies across many operating systems. If
-you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may
-encounter it on.
+There are a few principles that guide its development:
-2) MAME developers are important. By keeping quickly up to date, we make it easy for people on
-non-Windows platforms to make and submit changes to the core MAME code, and we offer native
-implementations of MAME's multi-window GUI debugger on both Linux/Unix and Mac OS X.
+1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
+as few changes as possible to the base Win32 code. This means we can track
+changes faster than larger more conventional ports such as MacMAME, and we also
+maintain what I call "Firefox compatibility" where learning a major app only
+needs to be done once per application, and it then applies across many
+operating systems. If you can use the command-line Win32 MAME, you already know
+how to use SDLMAME on any platform you may encounter it on.
+
+2) MAME developers are important. By keeping quickly up to date, we make it
+easy for people on non-Windows platforms to make and submit changes to the core
+MAME code, and we offer native implementations of MAME's multi-window GUI
+debugger on both Linux/Unix and Mac OS X.
</longdescription>
<use>
<flag name="arcade">Enable the Multiple Arcade Machine Emulator for arcade games support</flag>
next reply other threads:[~2018-04-03 19:42 UTC|newest]
Thread overview: 12+ messages / expand[flat|nested] mbox.gz Atom feed top
2018-04-03 19:42 Jeroen Roovers [this message]
-- strict thread matches above, loose matches on Subject: below --
2016-05-15 4:27 [gentoo-commits] repo/gentoo:master commit in: games-emulation/sdlmame/ Michael Sterrett
2016-05-10 0:28 Michael Sterrett
2016-05-03 6:10 Michael Sterrett
2016-02-14 10:11 Agostino Sarubbo
2016-01-15 9:03 Agostino Sarubbo
2016-01-09 7:05 Michael Sterrett
2015-12-12 2:46 Michael Sterrett
2015-11-30 19:27 Michael Sterrett
2015-11-26 18:45 Michael Sterrett
2015-11-25 20:15 Michael Sterrett
2015-11-20 6:36 Michael Sterrett
Reply instructions:
You may reply publicly to this message via plain-text email
using any one of the following methods:
* Save the following mbox file, import it into your mail client,
and reply-to-all from there: mbox
Avoid top-posting and favor interleaved quoting:
https://en.wikipedia.org/wiki/Posting_style#Interleaved_style
* Reply using the --to, --cc, and --in-reply-to
switches of git-send-email(1):
git send-email \
--in-reply-to=1522784550.4965b375bbb118296cb1f8d563f4c450d5425c99.jer@gentoo \
--to=jer@gentoo.org \
--cc=gentoo-commits@lists.gentoo.org \
--cc=gentoo-dev@lists.gentoo.org \
/path/to/YOUR_REPLY
https://kernel.org/pub/software/scm/git/docs/git-send-email.html
* If your mail client supports setting the In-Reply-To header
via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line
before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox